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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="Derren" data-source="post: 4088590" data-attributes="member: 2518"><p>Which is no different than what you can do in 3E. Want to escape the guards? Climb on a roof if you are a good climber and it looks like a sensible thing to do. What 4E introduces is that there is a gamist element behind it. You have to win 6 skill checks and you succeed, no matter if you are still in the middle of a huge hostile metropole after those 6 checks. It also supports doing the less sensible thing of climbing the hard to climb surface just to get a +2 bonus instead of climbing on a easy to reach roof.</p><p></p><p>So the only thing this system does is limiting the DM by introducing a counter which limit the amounf of skill checks you can use and to make the PCs doing less sensible things to give them a bonus to checks which might be completely unrelated (Why should climbing a hard to climb wall give you a bonus to your next diplomacy check?).</p><p>Nothing prevents you from running such a skill scene with lots of checks in 3E. The DM even has a lot more freedom to do so.</p><p></p><p>There are a few things, but not many.</p><p>I simply do not like the gamist philosophy 4E seems to support. I want a real living world and not a series of dungeon rooms with the occasional safe zone where the guys with the blue circles around their feet live which exists in a complete vacuum.</p><p>I also don't believe that 4E is automatically better than 3E just because it is new. Can I do such a chase scene in 3E with multiple ways to use skills etc? Yes I can and in 3E I don't have this silly 6 successes to win and dificulty levels for bonuses mechanic behind it which hurts the living feel of the world.</p></blockquote><p></p>
[QUOTE="Derren, post: 4088590, member: 2518"] Which is no different than what you can do in 3E. Want to escape the guards? Climb on a roof if you are a good climber and it looks like a sensible thing to do. What 4E introduces is that there is a gamist element behind it. You have to win 6 skill checks and you succeed, no matter if you are still in the middle of a huge hostile metropole after those 6 checks. It also supports doing the less sensible thing of climbing the hard to climb surface just to get a +2 bonus instead of climbing on a easy to reach roof. So the only thing this system does is limiting the DM by introducing a counter which limit the amounf of skill checks you can use and to make the PCs doing less sensible things to give them a bonus to checks which might be completely unrelated (Why should climbing a hard to climb wall give you a bonus to your next diplomacy check?). Nothing prevents you from running such a skill scene with lots of checks in 3E. The DM even has a lot more freedom to do so. There are a few things, but not many. I simply do not like the gamist philosophy 4E seems to support. I want a real living world and not a series of dungeon rooms with the occasional safe zone where the guys with the blue circles around their feet live which exists in a complete vacuum. I also don't believe that 4E is automatically better than 3E just because it is new. Can I do such a chase scene in 3E with multiple ways to use skills etc? Yes I can and in 3E I don't have this silly 6 successes to win and dificulty levels for bonuses mechanic behind it which hurts the living feel of the world. [/QUOTE]
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Any New Info on Skill Encounters?
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