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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="Nymrohd" data-source="post: 4088627" data-attributes="member: 59126"><p>Derren may I ask, where exactly did you get that it has to be 6 successes? The system is modular to be X successes before Y losses and the specific example was a 6/4 encounter. Also the DM can disregard skill checks that are irrelevant to the contest in place (the quoted example even suggests that he suspected their DM did just so for certain checks).</p><p></p><p>3E provides no guidelines at its core in handling such an encounter neither does it provide a good way to estimate XP for said encounter, something that 4E likely does? Aren't we completely disregarding the utility of such a mechanic to the new DM which is easily the hardest commodity in roleplaying communities? </p><p></p><p>Also I have to ask, why exactly do you consider this a gamist mechanic? The DM can modulate the effect of the mechanic to his campaign style by making decisions on what makes a valid check or not. At the same time this mechanic feels far more like a tool that facilitates storytelling to me, since it promotes the player and DM to creating a sequence of scenes; it is a mechanic that basically helps build a scenario.</p><p></p><p>And I would very much like to know how you base your assumption that the system is created with the express purpose of facilitating static dungeon delves to the detriment of any other aspect. If anything, combat as revealed is far more dynamic in 4E making a scene with multiple encounters and active dungeon adversaries (the kind that rings alarms) far easier to run, and by moderating, if not removing the 15-minute adventure day, makes the incredulity of static dungeons less relevant.</p></blockquote><p></p>
[QUOTE="Nymrohd, post: 4088627, member: 59126"] Derren may I ask, where exactly did you get that it has to be 6 successes? The system is modular to be X successes before Y losses and the specific example was a 6/4 encounter. Also the DM can disregard skill checks that are irrelevant to the contest in place (the quoted example even suggests that he suspected their DM did just so for certain checks). 3E provides no guidelines at its core in handling such an encounter neither does it provide a good way to estimate XP for said encounter, something that 4E likely does? Aren't we completely disregarding the utility of such a mechanic to the new DM which is easily the hardest commodity in roleplaying communities? Also I have to ask, why exactly do you consider this a gamist mechanic? The DM can modulate the effect of the mechanic to his campaign style by making decisions on what makes a valid check or not. At the same time this mechanic feels far more like a tool that facilitates storytelling to me, since it promotes the player and DM to creating a sequence of scenes; it is a mechanic that basically helps build a scenario. And I would very much like to know how you base your assumption that the system is created with the express purpose of facilitating static dungeon delves to the detriment of any other aspect. If anything, combat as revealed is far more dynamic in 4E making a scene with multiple encounters and active dungeon adversaries (the kind that rings alarms) far easier to run, and by moderating, if not removing the 15-minute adventure day, makes the incredulity of static dungeons less relevant. [/QUOTE]
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Any New Info on Skill Encounters?
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