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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="cwhs01" data-source="post: 4088779" data-attributes="member: 18388"><p>How is this different from 3e? </p><p></p><p>3e dm says: make an apropriate skill/stat check. If succesful you may leave the city and pursuing guards behind.</p><p></p><p>4e dm says: make x succesful rolls before y losses. If you do, you have left the guards behind. after x succeses there are no more real obstacles to impede you, until the next encounter happens. You can leave the city</p><p></p><p>4e just gives rules allowing for more player influence and choice. Seemingly, as we haven't really seen the rules yet.</p><p></p><p></p><p></p><p>The 4e explanation may be more fun and cool (yep i used both of the nono words). continuing the pursuit through narrow alleyways and over rooftops is/may be more fun than "sorry my map says Dead End. roll init". </p><p></p><p></p><p></p><p></p><p>And i like the idea that pc's can influence the story, if they come up with a good explanation and succeed with an apropriate roll. reality smeality. if it works to improve the dramatic cinematic action storytelling (tm), i'll aprove of it.</p><p></p><p></p><p></p><p>its actually not clear here (though i know your intent) what you think 3e does and what aproach 4e uses. probably because they aren't so different.</p></blockquote><p></p>
[QUOTE="cwhs01, post: 4088779, member: 18388"] How is this different from 3e? 3e dm says: make an apropriate skill/stat check. If succesful you may leave the city and pursuing guards behind. 4e dm says: make x succesful rolls before y losses. If you do, you have left the guards behind. after x succeses there are no more real obstacles to impede you, until the next encounter happens. You can leave the city 4e just gives rules allowing for more player influence and choice. Seemingly, as we haven't really seen the rules yet. The 4e explanation may be more fun and cool (yep i used both of the nono words). continuing the pursuit through narrow alleyways and over rooftops is/may be more fun than "sorry my map says Dead End. roll init". And i like the idea that pc's can influence the story, if they come up with a good explanation and succeed with an apropriate roll. reality smeality. if it works to improve the dramatic cinematic action storytelling (tm), i'll aprove of it. its actually not clear here (though i know your intent) what you think 3e does and what aproach 4e uses. probably because they aren't so different. [/QUOTE]
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Any New Info on Skill Encounters?
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