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Any New Info on Skill Encounters?
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<blockquote data-quote="Cadfan" data-source="post: 4089087" data-attributes="member: 40961"><p>My only difficulty is envisioning what an easy, medium, and hard version of certain tasks looks like, and how to encompass failure. There may be rules for this, but I don't know them, and I'm not sure exactly what they'd be.</p><p></p><p>Lets say we have a wall. The fighter wants to climb the wall. Tell me if or where I go wrong.</p><p></p><p>If he says "easy," and succeeds, he clambers over the wall noisily, clumsily and slowly, but he makes it.</p><p></p><p>If he says "easy" and he fails, he can't climb the wall this round.</p><p></p><p>If he says "medium" and succeeds, he gets over the wall.</p><p></p><p>If he says "medium" and fails, what? If he fails by less than 5, should he get to climb the wall as if he had succeeded at the "easy" task? If he fails by more than 5, does he fail as if he failed at the "easy" task?</p><p></p><p>If he says "hard" and succeeds, he climbs over the wall with skill and panache.</p><p></p><p>If he says "hard" and fails, what? If he would have succeeded at a lower level, does he succeed anyways? Or is it considered that his attempts at skill and panache made him screw the whole thing up, and he can't climb the wall at all?</p><p></p><p>What if the wall isn't an easy wall to climb? Am I expected to set a minimum DC?</p><p></p><p>I assume there has to be some degree of objective skill DCs still in the system, or else there'd be no point in having skills increase as you go up in level. If everything was just 11/15/19 adjusted by level at the same rate your skill level adjusted, there'd be no point in adjusting either.</p><p></p><p>So... I like the "x success/ y failure" system. I also like letting characters choose a higher DC to accomplish a task with particular style. I just don't get the wager system quite so easily, nor do I understand how DCs are set. I can envision tasks where it works well (Diplomacy- the difficulty you choose could be relative to what you're trying to negotiate out of the person), but I can also envision tasks where it does not because objective reality doesn't permit "easy" or for that matter "hard" versions of the task.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4089087, member: 40961"] My only difficulty is envisioning what an easy, medium, and hard version of certain tasks looks like, and how to encompass failure. There may be rules for this, but I don't know them, and I'm not sure exactly what they'd be. Lets say we have a wall. The fighter wants to climb the wall. Tell me if or where I go wrong. If he says "easy," and succeeds, he clambers over the wall noisily, clumsily and slowly, but he makes it. If he says "easy" and he fails, he can't climb the wall this round. If he says "medium" and succeeds, he gets over the wall. If he says "medium" and fails, what? If he fails by less than 5, should he get to climb the wall as if he had succeeded at the "easy" task? If he fails by more than 5, does he fail as if he failed at the "easy" task? If he says "hard" and succeeds, he climbs over the wall with skill and panache. If he says "hard" and fails, what? If he would have succeeded at a lower level, does he succeed anyways? Or is it considered that his attempts at skill and panache made him screw the whole thing up, and he can't climb the wall at all? What if the wall isn't an easy wall to climb? Am I expected to set a minimum DC? I assume there has to be some degree of objective skill DCs still in the system, or else there'd be no point in having skills increase as you go up in level. If everything was just 11/15/19 adjusted by level at the same rate your skill level adjusted, there'd be no point in adjusting either. So... I like the "x success/ y failure" system. I also like letting characters choose a higher DC to accomplish a task with particular style. I just don't get the wager system quite so easily, nor do I understand how DCs are set. I can envision tasks where it works well (Diplomacy- the difficulty you choose could be relative to what you're trying to negotiate out of the person), but I can also envision tasks where it does not because objective reality doesn't permit "easy" or for that matter "hard" versions of the task. [/QUOTE]
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