Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackhand" data-source="post: 4089782" data-attributes="member: 36160"><p>Derren: On the one hand yes, on the other hand no.</p><p>D&D has always had an issue with skill systems -- we accept the abstraction of random rolls and loose definitions of actual occurrences in combat, because there is a large element of luck there and the point of the game is to kill bad people and take their awesome stuff (and tends to be played in large part by nonviolent dorkytypes who wouldn't know a Beretta from a Belt Sander. This does not mean that they're the <em>only</em> type that plays, though!).</p><p></p><p>However, we tend to want to be able to play the skills directly (using our own knowledge), which interacts badly with the intelligence characteristics D&D characters have. This also interact badly with the definition of "roleplaying game"; in that my character knows more about skinning a deer than I do, more about courtly forms of speech than I do, and more about his home city than I do. However, I know more about how to drive than he does, more about the Java programming language than he does, and so on.</p><p></p><p>This means that we're schizophrenic, and on the one hand want to allow characters' skills to substitute for players' skills, and on the other want to allow players' roleplaying to be be encouraged (which means rewarding characters and players for the players' skills).</p><p></p><p>So: To escape from the city, you need to get outside the walls. Maybe the DM has a plan (there's a dungeon in the sewers OR a series of guards to bribe/sweettalk past OR an unmanned section of wall during a storm). Maybe the players want some agency. Maybe the players want to be able to contribute to the game, don't see the party mage as the wall-climbing type, or otherwise want to be able to play -- and roleplay their characters -- too.</p><p></p><p>This lets them do that, and encourages a lot more complexity of individual action and roleplaying than previous editions.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 4089782, member: 36160"] Derren: On the one hand yes, on the other hand no. D&D has always had an issue with skill systems -- we accept the abstraction of random rolls and loose definitions of actual occurrences in combat, because there is a large element of luck there and the point of the game is to kill bad people and take their awesome stuff (and tends to be played in large part by nonviolent dorkytypes who wouldn't know a Beretta from a Belt Sander. This does not mean that they're the [i]only[/i] type that plays, though!). However, we tend to want to be able to play the skills directly (using our own knowledge), which interacts badly with the intelligence characteristics D&D characters have. This also interact badly with the definition of "roleplaying game"; in that my character knows more about skinning a deer than I do, more about courtly forms of speech than I do, and more about his home city than I do. However, I know more about how to drive than he does, more about the Java programming language than he does, and so on. This means that we're schizophrenic, and on the one hand want to allow characters' skills to substitute for players' skills, and on the other want to allow players' roleplaying to be be encouraged (which means rewarding characters and players for the players' skills). So: To escape from the city, you need to get outside the walls. Maybe the DM has a plan (there's a dungeon in the sewers OR a series of guards to bribe/sweettalk past OR an unmanned section of wall during a storm). Maybe the players want some agency. Maybe the players want to be able to contribute to the game, don't see the party mage as the wall-climbing type, or otherwise want to be able to play -- and roleplay their characters -- too. This lets them do that, and encourages a lot more complexity of individual action and roleplaying than previous editions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
Top