Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derren" data-source="post: 4090894" data-attributes="member: 2518"><p>Yes I do. The players should not add to the game <strong>world</strong>. That is the DMs job. What the players should do is to influence and act inside the game world but not change the game world in a metagame way. (Changing teh game world by in game action is fine, placing a princess into a certain place because the player rolled a skill check is not)</p><p></p><p>All this can also be done in 3E and it isn't necessary to change the game world for this. Are you unable to understand this or do you have to resort to attacking my argument with "You don't want to let the players tell a story" accusations and now have to twist my words so that this attack fits?</p><p></p><p>When I play a thief I can too tell a story about him fleeing from guards without constantly changing the game world by making alleys and princesses appear everywhere where formally where non by a skill role and instead work with the city how it exists by definition of the DM.</p><p></p><p>No, the proposed way in 4E is different than in 3E but as above posers said nothing prevents you from using this skill setup in 3E too. Except that in 3E the players have to think more about what they do as they are not automatically good at everything which means each has his strengths and weaknesses, and because the game world is not constantly changing to suit the PCs needs. Instead the PCs have to be more attentive in order to work with the game world, not constantly rewriting it.</p><p></p><p>The idea to use the skills this way is very good, but the execution is bad. It would have been good as a guideline, not as a rule.</p><p></p><p></p><p>You seem to want to imply that my way is a iron fisted railroading one, but that can't be more wrong. My idea of a skill encounter is a lot more freeform than this 4E system (except for the rewriting reality part) because the PCs have total freedom of what they want to do and are not constrained by having to succeed in X skill checks. When they find a way to get out of the city with no skill checks at all, fine. When they make a huge detour which takes a whole gaming session its also fine. In 4E this escape the city part is always limited by the amount of skills you have to roll before you fail or succeed.</p><p>This is a good system for people who only want a limited amount of interaction with the game world before going back to the dungeon or other adventure part or for people who don't want to think too much about what they actually do and instead only want to pull of some cool looking stunts but I am not one of those persons.</p></blockquote><p></p>
[QUOTE="Derren, post: 4090894, member: 2518"] Yes I do. The players should not add to the game [b]world[/b]. That is the DMs job. What the players should do is to influence and act inside the game world but not change the game world in a metagame way. (Changing teh game world by in game action is fine, placing a princess into a certain place because the player rolled a skill check is not) All this can also be done in 3E and it isn't necessary to change the game world for this. Are you unable to understand this or do you have to resort to attacking my argument with "You don't want to let the players tell a story" accusations and now have to twist my words so that this attack fits? When I play a thief I can too tell a story about him fleeing from guards without constantly changing the game world by making alleys and princesses appear everywhere where formally where non by a skill role and instead work with the city how it exists by definition of the DM. No, the proposed way in 4E is different than in 3E but as above posers said nothing prevents you from using this skill setup in 3E too. Except that in 3E the players have to think more about what they do as they are not automatically good at everything which means each has his strengths and weaknesses, and because the game world is not constantly changing to suit the PCs needs. Instead the PCs have to be more attentive in order to work with the game world, not constantly rewriting it. The idea to use the skills this way is very good, but the execution is bad. It would have been good as a guideline, not as a rule. You seem to want to imply that my way is a iron fisted railroading one, but that can't be more wrong. My idea of a skill encounter is a lot more freeform than this 4E system (except for the rewriting reality part) because the PCs have total freedom of what they want to do and are not constrained by having to succeed in X skill checks. When they find a way to get out of the city with no skill checks at all, fine. When they make a huge detour which takes a whole gaming session its also fine. In 4E this escape the city part is always limited by the amount of skills you have to roll before you fail or succeed. This is a good system for people who only want a limited amount of interaction with the game world before going back to the dungeon or other adventure part or for people who don't want to think too much about what they actually do and instead only want to pull of some cool looking stunts but I am not one of those persons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
Top