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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4091315" data-attributes="member: 710"><p>Keep in mind that it's not neccessarily the dice roll result of the PC that determines whether something is "true" in the world that was undecided before. It can also be the skill selection made by the player. Or the description of the scene he wants to attempt. Or the DC he sets. Or all three. Sometimes the DM decides it.</p><p></p><p>You can even use this system in a very structured manner, the DM deciding the possible sequences for the use, possibly setting the DCs and the out-come. </p><p>A very short example: "To convince the king to lend the Elven Settlement a platoon of his soldiers, the players need to convince someone (options: Princess, Guard Captain, "Abusing" an ancient tradition/law/event) to help them get an audience. They must then explain the situation (Diplomacy?) to him. The Prince will oppose since he is secretly working with the harrassers of the Elves (Insight). The Court Mage dislikes the idea of wasting troops and points out an historical example where this lead to harm for the kingdom (History). The King fears that the cost of the expedition would be too high (Bluff, Diplomacy).</p><p></p><p>Or you can do it more free-form and let the players make things up on the spot, and just go with it. </p><p></p><p>I think outside of a social encounter, a very free-form approach might get better role-playing results, since few people would just say "I roll Athletics, then Stealth, then Bluff. 3 Successes. Encounter finished." but would try to describe what they're trying to do.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4091315, member: 710"] Keep in mind that it's not neccessarily the dice roll result of the PC that determines whether something is "true" in the world that was undecided before. It can also be the skill selection made by the player. Or the description of the scene he wants to attempt. Or the DC he sets. Or all three. Sometimes the DM decides it. You can even use this system in a very structured manner, the DM deciding the possible sequences for the use, possibly setting the DCs and the out-come. A very short example: "To convince the king to lend the Elven Settlement a platoon of his soldiers, the players need to convince someone (options: Princess, Guard Captain, "Abusing" an ancient tradition/law/event) to help them get an audience. They must then explain the situation (Diplomacy?) to him. The Prince will oppose since he is secretly working with the harrassers of the Elves (Insight). The Court Mage dislikes the idea of wasting troops and points out an historical example where this lead to harm for the kingdom (History). The King fears that the cost of the expedition would be too high (Bluff, Diplomacy). Or you can do it more free-form and let the players make things up on the spot, and just go with it. I think outside of a social encounter, a very free-form approach might get better role-playing results, since few people would just say "I roll Athletics, then Stealth, then Bluff. 3 Successes. Encounter finished." but would try to describe what they're trying to do. [/QUOTE]
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Any New Info on Skill Encounters?
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