Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaer" data-source="post: 4091550" data-attributes="member: 57861"><p>I, as the DM, decided which alley has the way out, not which one the player runs down. Even the dice don't determine which alley the player runs down. Only the player makes that decision.</p><p></p><p>If the players were in the market place in a game I was running, and they needed to flee from the guards, I would give them a map of that they can see in the marketplace, show them where they are, and then show them where the guards are coming from.</p><p></p><p>If a player says, "I'm ducking down this alley and hiding," and points to the nearest alley, that is what he does and that is where he goes. I know there is no way out; I also know the next alley down does have a way out through a sewer grate.</p><p></p><p>The guards see the character head down that alley, but can't see him when they peer into the allet. The leaders says "You three stay here and guard this entrance. He has to be here somewhere, and I don't want him getting out." And goes off with the rest.</p><p></p><p>The player, still hidden, says, "Crap. I'm stuck. Is there anyway out of this alley?" I make him make a streetwise check and due to the success of it, reveal that, no there is no way out of this alley, but the next one down did have a sewer grate you probably could have squeezed through.</p><p></p><p>The player (and thus his character) did not think about what he should do before he did it, and headed down a dead end. When he finally did have a moment's pause to think, he realized his error. And error he could have prevented with an earlier streetwise check.</p><p></p><p>He had already ducked down the wrong allet, so saying that a streetwise check allows him to find a sewer grate there to escape through either (a) changes the reality of where the sewer grate is or (b) alters the reality of what the player said he did on his turn.</p><p></p><p>To me, that is the same as a wizard attacking a fire resistant creature with a fire spell, then making his knowledge check about the resistance, and saying either "you made your skill check so it doesn't have fire resist" (alrtering the reality of the creature) or (b) "oh that skill check means you actually used a cold spell. Roll damage." (altering the reality of what the player did on their turn).</p></blockquote><p></p>
[QUOTE="jaer, post: 4091550, member: 57861"] I, as the DM, decided which alley has the way out, not which one the player runs down. Even the dice don't determine which alley the player runs down. Only the player makes that decision. If the players were in the market place in a game I was running, and they needed to flee from the guards, I would give them a map of that they can see in the marketplace, show them where they are, and then show them where the guards are coming from. If a player says, "I'm ducking down this alley and hiding," and points to the nearest alley, that is what he does and that is where he goes. I know there is no way out; I also know the next alley down does have a way out through a sewer grate. The guards see the character head down that alley, but can't see him when they peer into the allet. The leaders says "You three stay here and guard this entrance. He has to be here somewhere, and I don't want him getting out." And goes off with the rest. The player, still hidden, says, "Crap. I'm stuck. Is there anyway out of this alley?" I make him make a streetwise check and due to the success of it, reveal that, no there is no way out of this alley, but the next one down did have a sewer grate you probably could have squeezed through. The player (and thus his character) did not think about what he should do before he did it, and headed down a dead end. When he finally did have a moment's pause to think, he realized his error. And error he could have prevented with an earlier streetwise check. He had already ducked down the wrong allet, so saying that a streetwise check allows him to find a sewer grate there to escape through either (a) changes the reality of where the sewer grate is or (b) alters the reality of what the player said he did on his turn. To me, that is the same as a wizard attacking a fire resistant creature with a fire spell, then making his knowledge check about the resistance, and saying either "you made your skill check so it doesn't have fire resist" (alrtering the reality of the creature) or (b) "oh that skill check means you actually used a cold spell. Roll damage." (altering the reality of what the player did on their turn). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
Top