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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="jaer" data-source="post: 4091586" data-attributes="member: 57861"><p>It does take a great deal of time for me to create a scene like this. That is two maps: one for me with everything marked on it in great detail and one for my players which has much less detail and little bits being filled in as they go.</p><p></p><p>I do, however, know my players very well. I know what skills they have and which they are likely to use and how. I can easily compenstate for anything I did not predict. But that is fairly easy anway, and even if I was with a group I did not know, I would have most of my bases covered and a general idea of how the rest would go.</p><p></p><p></p><p></p><p>I can see that, if you are comfortable with this sort of free-form, build-as-you-go style, this does give some great guidlines on how to successfully handle that. I am not someone who feels comfortable going freestyle. I keep in mind putting in things that play off of a character's shtick, and I definitely do not prevent players from doing whatever they decide to do.</p><p></p><p>But when it comes to environment, I like having it well-defined.</p></blockquote><p></p>
[QUOTE="jaer, post: 4091586, member: 57861"] It does take a great deal of time for me to create a scene like this. That is two maps: one for me with everything marked on it in great detail and one for my players which has much less detail and little bits being filled in as they go. I do, however, know my players very well. I know what skills they have and which they are likely to use and how. I can easily compenstate for anything I did not predict. But that is fairly easy anway, and even if I was with a group I did not know, I would have most of my bases covered and a general idea of how the rest would go. I can see that, if you are comfortable with this sort of free-form, build-as-you-go style, this does give some great guidlines on how to successfully handle that. I am not someone who feels comfortable going freestyle. I keep in mind putting in things that play off of a character's shtick, and I definitely do not prevent players from doing whatever they decide to do. But when it comes to environment, I like having it well-defined. [/QUOTE]
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Any New Info on Skill Encounters?
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