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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="jaer" data-source="post: 4091620" data-attributes="member: 57861"><p>And this is where I don't like the 6 success FTW idea in this sort of situation. As I said before, I would run it so that the only way a player gets out of the city is if they get out of the city. I agree that there are ways that the party could get 6 successes in Town Square and make it impossible for the guards to be able to stop them from leaving (starting a riot that has the townfolk attacking the guards, for instance), but even if it is a stroll out of the city gates, they aren't out until they have physically left the city.</p><p></p><p>The rest of the party might have stayed together and gotten out at this point (they got to the gates with the 6 successes) but one of them got left behind (but his hiding success helped them because it drew off three guards to block the alley).</p><p></p><p>I would not simply say: "ah, the group got six successes - you managed to get out somehow." I would rule that that player still needed to show me that he can get out.</p><p></p><p>He could sneak past the gaurds that are watching for him (difficult DC on that!) but he would pretty much be home free if he manages because the rest of the guards saw the party flee. They have no way of knowing this random person was with the rest of the group at that point.</p><p></p><p>He could try to climb out of the alley (probably a difficult DC). The guards would probably see him, but those three might not be able to climb after him, and as I said, most of the rest of the guards were busy persuing the rest of the party...they aren't looking for this one.</p><p></p><p>He could even wait it out and do another hide check (harder) for when the leader comes back after the rest have escape, confirms that guards have seen nothing, and thenchecks the alley. If he doesn't find the PC, he'll assume the PC managed to escape somehow as well (eladrin fey step perhaps or something similar).</p><p></p><p>But no matter what, I would not let this one player who was, by the story, boxed into an alley get away just because everyone else was successful. I guess you could say that his ducking down the alley did not count as a failure, but for him personally, it counted as a negative success. He's at five...the rest of the party got away at six.</p></blockquote><p></p>
[QUOTE="jaer, post: 4091620, member: 57861"] And this is where I don't like the 6 success FTW idea in this sort of situation. As I said before, I would run it so that the only way a player gets out of the city is if they get out of the city. I agree that there are ways that the party could get 6 successes in Town Square and make it impossible for the guards to be able to stop them from leaving (starting a riot that has the townfolk attacking the guards, for instance), but even if it is a stroll out of the city gates, they aren't out until they have physically left the city. The rest of the party might have stayed together and gotten out at this point (they got to the gates with the 6 successes) but one of them got left behind (but his hiding success helped them because it drew off three guards to block the alley). I would not simply say: "ah, the group got six successes - you managed to get out somehow." I would rule that that player still needed to show me that he can get out. He could sneak past the gaurds that are watching for him (difficult DC on that!) but he would pretty much be home free if he manages because the rest of the guards saw the party flee. They have no way of knowing this random person was with the rest of the group at that point. He could try to climb out of the alley (probably a difficult DC). The guards would probably see him, but those three might not be able to climb after him, and as I said, most of the rest of the guards were busy persuing the rest of the party...they aren't looking for this one. He could even wait it out and do another hide check (harder) for when the leader comes back after the rest have escape, confirms that guards have seen nothing, and thenchecks the alley. If he doesn't find the PC, he'll assume the PC managed to escape somehow as well (eladrin fey step perhaps or something similar). But no matter what, I would not let this one player who was, by the story, boxed into an alley get away just because everyone else was successful. I guess you could say that his ducking down the alley did not count as a failure, but for him personally, it counted as a negative success. He's at five...the rest of the party got away at six. [/QUOTE]
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