Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ingolf" data-source="post: 4091717" data-attributes="member: 1783"><p>The players might not be able to add to <strong>your</strong> game world, because you have decided that is your job and yours alone. That's not how it has to work, and I think for the majority of posters in this thread, it's not how we feel it <strong>should</strong> work either. </p><p></p><p>Further - why so hung up on whether or not a particular dead-end alleyway has a sewer grate or chink in the fence or other avenue of escape that isn't on the map or in your adventure notes? Is this alleyway crucial to the plot of the larger adventure? Is it someplace that you plan to revisit again and again? If it's a crime scene or the location of the entrance to a secret forbidden temple or something, perhaps so. But if it's just an obstacle in a chase scene or some other "throwaway" location, what does it matter? As an obstacle to be overcome, it should provide a moment of dramatic tension and then the scene moves on - perhaps complicated by the outcome of a die roll, perhaps not. </p><p></p><p>How does it <strong>hurt</strong> the game for the player to suggest some aspect of the scene you hadn't included, and then let the dice influence the outcome? Notice I said "influence" and not "decide" - this system seems to leave ample room for DM interpretation.</p></blockquote><p></p>
[QUOTE="Ingolf, post: 4091717, member: 1783"] The players might not be able to add to [B]your[/B] game world, because you have decided that is your job and yours alone. That's not how it has to work, and I think for the majority of posters in this thread, it's not how we feel it [B]should[/B] work either. Further - why so hung up on whether or not a particular dead-end alleyway has a sewer grate or chink in the fence or other avenue of escape that isn't on the map or in your adventure notes? Is this alleyway crucial to the plot of the larger adventure? Is it someplace that you plan to revisit again and again? If it's a crime scene or the location of the entrance to a secret forbidden temple or something, perhaps so. But if it's just an obstacle in a chase scene or some other "throwaway" location, what does it matter? As an obstacle to be overcome, it should provide a moment of dramatic tension and then the scene moves on - perhaps complicated by the outcome of a die roll, perhaps not. How does it [B]hurt[/B] the game for the player to suggest some aspect of the scene you hadn't included, and then let the dice influence the outcome? Notice I said "influence" and not "decide" - this system seems to leave ample room for DM interpretation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
Top