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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="Insight" data-source="post: 4091812" data-attributes="member: 11437"><p>I know I'm a little late to the game here, but I'll throw in my 2 cents about the skill challenge system as I experienced it during the preview.</p><p></p><p>Our DM posed us the scenario: "Escape from the guards and make your way to the rendezvous point outside the city." Note: I added the idea of a rendezvous point outside the city and the DM went with it, so I doubt that was in the adventure text.</p><p></p><p>Anyway, I immediately caught on that we were supposed to make a skill check against some sort of challenge level, and, playing the Ranger, I proposed using Athletics and Stealth to climb on the roof and then leap from rooftop to rooftop in order to evade the guards and escape the city. The DM was vague about how exactly the system worked, and admitted he wasn't sure if I could use two skills for the skill challenge, but allowed it anyway. I took on a 'medium' challenge and rolled a 27 or something, which apparently blew away the DC and the Ranger escaped.</p><p></p><p>Others in our group took longer, either because they couldn't figure out which skill to use or rolled poorly. The Cleric used Religion to hook up with local religious types, who eventually helped spirit him out of the city, while the Warlock used Persuasion (?) and some gold to convince a beggar to swap clothes and escaped the city in disguise.</p><p></p><p>What I like about the skill challenge system is that it invites the players to get involved in resolving the challenge. You get to choose how your character deals with the challenge, which is not always the case. In fact, in most published adventures, there is *one* right answer.</p><p></p><p>What I didn't like, and maybe this is an illegimitate gripe, is that the DM didn't seem to know how to resolve the challenge, or at least didn't communicate it very well. For example, it wasn't clear whether making one 'medium' challenge had any effect at all, and what the benefits and drawbacks were with choosing the higher or lower challenges. It could be that the mod was unclear on the matter; I'd like to see the skill challenge system in more detail before passing final judgment.</p></blockquote><p></p>
[QUOTE="Insight, post: 4091812, member: 11437"] I know I'm a little late to the game here, but I'll throw in my 2 cents about the skill challenge system as I experienced it during the preview. Our DM posed us the scenario: "Escape from the guards and make your way to the rendezvous point outside the city." Note: I added the idea of a rendezvous point outside the city and the DM went with it, so I doubt that was in the adventure text. Anyway, I immediately caught on that we were supposed to make a skill check against some sort of challenge level, and, playing the Ranger, I proposed using Athletics and Stealth to climb on the roof and then leap from rooftop to rooftop in order to evade the guards and escape the city. The DM was vague about how exactly the system worked, and admitted he wasn't sure if I could use two skills for the skill challenge, but allowed it anyway. I took on a 'medium' challenge and rolled a 27 or something, which apparently blew away the DC and the Ranger escaped. Others in our group took longer, either because they couldn't figure out which skill to use or rolled poorly. The Cleric used Religion to hook up with local religious types, who eventually helped spirit him out of the city, while the Warlock used Persuasion (?) and some gold to convince a beggar to swap clothes and escaped the city in disguise. What I like about the skill challenge system is that it invites the players to get involved in resolving the challenge. You get to choose how your character deals with the challenge, which is not always the case. In fact, in most published adventures, there is *one* right answer. What I didn't like, and maybe this is an illegimitate gripe, is that the DM didn't seem to know how to resolve the challenge, or at least didn't communicate it very well. For example, it wasn't clear whether making one 'medium' challenge had any effect at all, and what the benefits and drawbacks were with choosing the higher or lower challenges. It could be that the mod was unclear on the matter; I'd like to see the skill challenge system in more detail before passing final judgment. [/QUOTE]
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