Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FadedC" data-source="post: 4091859" data-attributes="member: 55463"><p>Well I'm pretty sure the skill check system for the chase assumes a constant running away on the part of the characters. It's not like they standing in place turning over apple carts, it's like a chase scene in a movie where lots of things like this happen over the course of the actual running and leaving the city.</p><p></p><p>But I agree, if you can take the time to plot out the entire city and where all the alleys and escape routes and major NPCs are, that's far superior and cooler then just using the skill challenge system. But I know very few DMs who could pull that off and make the chase scene feel like a chase scene. If your one of the few who can then more power to you.</p><p></p><p>The only thing the new system might give you if you are using a more specific simulation of the escape are some rules for under what circumstances somebody escapes or gets caught. Often it's hard to adjudicate what the consequences really are for going down a dead end or other problems. Having successes and failures that add up gives a way to actually determine how close or far the players are from being caught by the guards. Your only other option is to somehow try to calculate the movement rates and positions of all the guards, or making completely arbitrary decisions about weither the players get caught when they run into the deadend or not.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4091859, member: 55463"] Well I'm pretty sure the skill check system for the chase assumes a constant running away on the part of the characters. It's not like they standing in place turning over apple carts, it's like a chase scene in a movie where lots of things like this happen over the course of the actual running and leaving the city. But I agree, if you can take the time to plot out the entire city and where all the alleys and escape routes and major NPCs are, that's far superior and cooler then just using the skill challenge system. But I know very few DMs who could pull that off and make the chase scene feel like a chase scene. If your one of the few who can then more power to you. The only thing the new system might give you if you are using a more specific simulation of the escape are some rules for under what circumstances somebody escapes or gets caught. Often it's hard to adjudicate what the consequences really are for going down a dead end or other problems. Having successes and failures that add up gives a way to actually determine how close or far the players are from being caught by the guards. Your only other option is to somehow try to calculate the movement rates and positions of all the guards, or making completely arbitrary decisions about weither the players get caught when they run into the deadend or not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
Top