Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaer" data-source="post: 4092211" data-attributes="member: 57861"><p>No problem! I would never suggest my way was best. Only that it is mine. I feel that the maps and the planning helps me be organized, which I typically am not. By doing as much prep work a head of time, it helps me stay on track and keep a handle of the situation. Not that I don't let my players do whatever they like...I do! And I don't shut them down for being creative: I do my best to reward it.</p><p></p><p>But I feel most comfortable when I can fully see and understand the surrounds.</p><p></p><p></p><p></p><p>I was refering to this. I did not misunderstand, but my example got twisted in the writing and came out all wrong. I knew you meant the player determined the corruption of the guard by picking the DC, which is a concept I have an equally hard time wrapping my head around, to be honest.</p><p></p><p></p><p></p><p>Again, my problem with this comes from the fact that, as I play it, The Jaer Style (TJS) (tm), I would know where the captain of the guard is and know who he was following. I couldn't just have him teleport to where this player is.</p><p></p><p>Also I have a difficult time with the idea of the player, in an alley, knowing the guard is coming, and saying "What level of challenge do you want to come around the corner at you?"</p><p></p><p>Or, in this situation. The player, instead of trying to negotiate, tries to hide.</p><p></p><p>DM: How much do you want to conceal yourself?</p><p>PC: Medium amount. <rolls low> Crap.</p><p>DM: The guard walks cautiously around the corner, shield raised high, fully expecting an ambush. He strolls in slowly, using his mace to prod the barrels you hid behind. He's spotted you, and shouts "Hey! Come out of there!"</p><p>PC: Okay...I'll negotiate.</p><p></p><p>As the DM, do I give him the choice of picking medium (normal guard) or easy (corrupt guard) or hard (the greatsword weilding paladin who was behind the king at the...wait a tick...this guy wa already discribed as a regular guard with a mace!)...well, can't be hard. So medium or easy? What if a few other people picked easy...how many corrupt guards are in this city?</p><p></p><p>When do I, as a DM, stop the players from deciding what level of DC they are rolling against? And how do I justify that to players? "Sorry, you can't pick an easy negotiation DC because two other people already did it, and there is no way there are that many shady guards in this city!"</p></blockquote><p></p>
[QUOTE="jaer, post: 4092211, member: 57861"] No problem! I would never suggest my way was best. Only that it is mine. I feel that the maps and the planning helps me be organized, which I typically am not. By doing as much prep work a head of time, it helps me stay on track and keep a handle of the situation. Not that I don't let my players do whatever they like...I do! And I don't shut them down for being creative: I do my best to reward it. But I feel most comfortable when I can fully see and understand the surrounds. I was refering to this. I did not misunderstand, but my example got twisted in the writing and came out all wrong. I knew you meant the player determined the corruption of the guard by picking the DC, which is a concept I have an equally hard time wrapping my head around, to be honest. Again, my problem with this comes from the fact that, as I play it, The Jaer Style (TJS) (tm), I would know where the captain of the guard is and know who he was following. I couldn't just have him teleport to where this player is. Also I have a difficult time with the idea of the player, in an alley, knowing the guard is coming, and saying "What level of challenge do you want to come around the corner at you?" Or, in this situation. The player, instead of trying to negotiate, tries to hide. DM: How much do you want to conceal yourself? PC: Medium amount. <rolls low> Crap. DM: The guard walks cautiously around the corner, shield raised high, fully expecting an ambush. He strolls in slowly, using his mace to prod the barrels you hid behind. He's spotted you, and shouts "Hey! Come out of there!" PC: Okay...I'll negotiate. As the DM, do I give him the choice of picking medium (normal guard) or easy (corrupt guard) or hard (the greatsword weilding paladin who was behind the king at the...wait a tick...this guy wa already discribed as a regular guard with a mace!)...well, can't be hard. So medium or easy? What if a few other people picked easy...how many corrupt guards are in this city? When do I, as a DM, stop the players from deciding what level of DC they are rolling against? And how do I justify that to players? "Sorry, you can't pick an easy negotiation DC because two other people already did it, and there is no way there are that many shady guards in this city!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
Top