Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaer" data-source="post: 4093689" data-attributes="member: 57861"><p>My point was I have difficulty making sense of the PC saying "I want to make an easy negotiation skill." And easy climb vs a hard one, I can see numerous ways this could go (different walls, using the environment to help you get over but taking more time).</p><p></p><p>The diplomacy a little more difficult to understand how the PC picks that. One suggestion was that an easy DC means corrupt guards. My reaction to that was, what if two people pick it and succeed, and a third PC tried is as well...that implies that in this chase we have three corrupt guards? In certain cities, that may be fine. Others, however, that makes little sense.</p><p></p><p>It's logical justification for such things that make PCs being able to pick easy, medium, or hard difficult for me to grasp as a concept and to play out and describe as a DM.</p><p></p><p>I suppose it is just as likely that the easy diplomacy check could represent the character stopping his running and turning and talking to the guard. It allows him to be heard better and shows a certain amount of trust and he is no longer running. The guard however, catches up so if the gamble fails, he's right there. The harder DC could represent the PC booking at full speed, yelling back whatever he can. He's not making a a strong argument and is more concerned about getting away, but if he says something that strikes a cord with the guard, the guard falters in the running and the PC increases his lead.</p><p></p><p>I have always been a fan of one roll with multiple DCs for varying results. There would be easy, medium, and hard, but since the PCs weren't shooting for one, they could get any of them. The PCs trying to get an audience with a local lord. They roll one check and if they hit DC 15, they would get an appointment in a week or so. DC 25, it would be a couple days. DC 30, and it's "wait here, we'll see if he's free right now for you."</p><p></p><p>This new system seems as thought the PCs would pick which one they wanted, and if they tried for the harder, "right now" check and failed...it is a failed check on all accounts. Obviously as the DM I can say that it was high enough to get them an appointment within a couple days and not have it be a total failure, but I am curious to see what the skill section says about this. Previously I rewarded skill checks that were extremely greater than the DC. This system might be limiting that since, if someone picked an east DC and someone else picked a hard one, and they both end up rolling natural 20s and getting the same results, the fact that one was a harder DC should sway the action more than the amount the roll beat the DC (if that made any sense).</p></blockquote><p></p>
[QUOTE="jaer, post: 4093689, member: 57861"] My point was I have difficulty making sense of the PC saying "I want to make an easy negotiation skill." And easy climb vs a hard one, I can see numerous ways this could go (different walls, using the environment to help you get over but taking more time). The diplomacy a little more difficult to understand how the PC picks that. One suggestion was that an easy DC means corrupt guards. My reaction to that was, what if two people pick it and succeed, and a third PC tried is as well...that implies that in this chase we have three corrupt guards? In certain cities, that may be fine. Others, however, that makes little sense. It's logical justification for such things that make PCs being able to pick easy, medium, or hard difficult for me to grasp as a concept and to play out and describe as a DM. I suppose it is just as likely that the easy diplomacy check could represent the character stopping his running and turning and talking to the guard. It allows him to be heard better and shows a certain amount of trust and he is no longer running. The guard however, catches up so if the gamble fails, he's right there. The harder DC could represent the PC booking at full speed, yelling back whatever he can. He's not making a a strong argument and is more concerned about getting away, but if he says something that strikes a cord with the guard, the guard falters in the running and the PC increases his lead. I have always been a fan of one roll with multiple DCs for varying results. There would be easy, medium, and hard, but since the PCs weren't shooting for one, they could get any of them. The PCs trying to get an audience with a local lord. They roll one check and if they hit DC 15, they would get an appointment in a week or so. DC 25, it would be a couple days. DC 30, and it's "wait here, we'll see if he's free right now for you." This new system seems as thought the PCs would pick which one they wanted, and if they tried for the harder, "right now" check and failed...it is a failed check on all accounts. Obviously as the DM I can say that it was high enough to get them an appointment within a couple days and not have it be a total failure, but I am curious to see what the skill section says about this. Previously I rewarded skill checks that were extremely greater than the DC. This system might be limiting that since, if someone picked an east DC and someone else picked a hard one, and they both end up rolling natural 20s and getting the same results, the fact that one was a harder DC should sway the action more than the amount the roll beat the DC (if that made any sense). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
Top