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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="jaer" data-source="post: 4102902" data-attributes="member: 57861"><p>Nor do I, and this was one of my concerns.</p><p></p><p></p><p></p><p>This I can handle with a "how much are you offering" and setting the DC appropriately high. My disconnect with this approach is, what is the result of failure? If the PC wants to do this, and scores a really high roll, but not quite enough to make it, what is the baseline result? Utter failure and the guard clubs yous ("it was going so well until you said you wanted his horse, too!") or particial success ("there is no way the guard is giving you his horse, but he will help you get out og the city").</p><p></p><p></p><p></p><p>I believe this notion is coming from people reporting having a completely different experience than you did, and having DMs ask them if they were rolling Easy, Medium, or Hard DCs. I could be mistaken on that, but easlier posts sounded like the players were declaring that, not the DM.</p><p></p><p>If the players are saying "I want to do X" and I, as the DM, decide the difficulty of the DC, they make the roll, and I describe the out come, that is fine with me. That is a skill system I would use out of the box without isssue (and it's pretty much what goes on now...they say what they want to do, and I judge how hard it is and set a DC).</p><p></p><p>A "I want to make an easy diplomacy check...what happens?" approach is definitely a lot more than I want to deal with because I need to come up with the scenerio that creates the easy DC, describe what the PC is doing, and the end results of the failed or successful attempt. That's more than I want to deal with on every skill check!</p><p></p><p>But from your playtest experience, D'karr, it sounds like the game doesn't assume that sort of skill usage, thank goodness. It could very well list out several ways to use skills and all the DMs at DnDXP simply picked the method that they thought they would be able to handle best, hence the disconnect between players' experiences.</p></blockquote><p></p>
[QUOTE="jaer, post: 4102902, member: 57861"] Nor do I, and this was one of my concerns. This I can handle with a "how much are you offering" and setting the DC appropriately high. My disconnect with this approach is, what is the result of failure? If the PC wants to do this, and scores a really high roll, but not quite enough to make it, what is the baseline result? Utter failure and the guard clubs yous ("it was going so well until you said you wanted his horse, too!") or particial success ("there is no way the guard is giving you his horse, but he will help you get out og the city"). I believe this notion is coming from people reporting having a completely different experience than you did, and having DMs ask them if they were rolling Easy, Medium, or Hard DCs. I could be mistaken on that, but easlier posts sounded like the players were declaring that, not the DM. If the players are saying "I want to do X" and I, as the DM, decide the difficulty of the DC, they make the roll, and I describe the out come, that is fine with me. That is a skill system I would use out of the box without isssue (and it's pretty much what goes on now...they say what they want to do, and I judge how hard it is and set a DC). A "I want to make an easy diplomacy check...what happens?" approach is definitely a lot more than I want to deal with because I need to come up with the scenerio that creates the easy DC, describe what the PC is doing, and the end results of the failed or successful attempt. That's more than I want to deal with on every skill check! But from your playtest experience, D'karr, it sounds like the game doesn't assume that sort of skill usage, thank goodness. It could very well list out several ways to use skills and all the DMs at DnDXP simply picked the method that they thought they would be able to handle best, hence the disconnect between players' experiences. [/QUOTE]
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Any New Info on Skill Encounters?
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