Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zimri" data-source="post: 4112286" data-attributes="member: 15991"><p>First of Jaer I like you, you are getting your point across in a style much more to my liking than some other posters in this thread. As is the case with many others we disagree on how nailed down and firmed up the city needs to be. And thats okay, as an example of this were I running a chase scene 1) If the streetwise roll would make a difference in the alley they chose I would always take the roll into consideration first 2) my world even if all mapped out isn't as static as perhaps yours is. Hmm rolled and succeeded on a medium or hard streetwise check to duck down this deadend to get away. The map says it is a dead end but he overheard street urchins talking about some loose stones/bricks/boards that they put in recently, or there is a clothesline overhead or some thrown out clothes he can use a disguise check to try to get past the guards.</p><p></p><p>As to the part I quoted Maybe the easy guard isn't corrupt, could be the easy guard is well easy and I have an 18 charisma, or the barmaid I saw him with last night did, she wasn't wearing a wedding band and he is, or I overheard him talking about needing money for xxx and I can help out, or hey that dancing girl in the seedy part of town looks ALOT like him bet he doesn't know that or if he does he doesn't want it getting out.</p></blockquote><p></p>
[QUOTE="Zimri, post: 4112286, member: 15991"] First of Jaer I like you, you are getting your point across in a style much more to my liking than some other posters in this thread. As is the case with many others we disagree on how nailed down and firmed up the city needs to be. And thats okay, as an example of this were I running a chase scene 1) If the streetwise roll would make a difference in the alley they chose I would always take the roll into consideration first 2) my world even if all mapped out isn't as static as perhaps yours is. Hmm rolled and succeeded on a medium or hard streetwise check to duck down this deadend to get away. The map says it is a dead end but he overheard street urchins talking about some loose stones/bricks/boards that they put in recently, or there is a clothesline overhead or some thrown out clothes he can use a disguise check to try to get past the guards. As to the part I quoted Maybe the easy guard isn't corrupt, could be the easy guard is well easy and I have an 18 charisma, or the barmaid I saw him with last night did, she wasn't wearing a wedding band and he is, or I overheard him talking about needing money for xxx and I can help out, or hey that dancing girl in the seedy part of town looks ALOT like him bet he doesn't know that or if he does he doesn't want it getting out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
Top