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General Tabletop Discussion
*Pathfinder & Starfinder
Any New Info on Skill Encounters?
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<blockquote data-quote="UngeheuerLich" data-source="post: 4114957" data-attributes="member: 59057"><p>In my opinion, specialized is defined by the bonus you have:</p><p></p><p>In my opinion 5 ranks is when you start becoming an expert in a skill, thus you get synergise bonuses out of it.</p><p></p><p>So achieving a total bonus of 5 is the first level of specialization. (take 10 gives 15 which is already a moderate task (reducing damage when jumping from a roof etc) Take 20 already beats 25 which is not too shabby)</p><p></p><p></p><p>A real NPC specialist looks like that:</p><p></p><p>expert 2</p><p>5 ranks in his specialized skill</p><p>5 ranks in at least one synergizing skill (if there is one)</p><p>skill fokus specialized skill</p><p>(if human maybe one of those +2/+2 feats)</p><p>14 in relevant attribute</p><p></p><p>so he has a bonus of at least +10 (and sometimes up to +16)</p><p></p><p>Hence, the 2nd level of specialization is having a total bonus of +10 (which is take 10 to reach 20, take 20 to reach 30)</p><p></p><p>Everything beyond that is real specialization, and you should not have more than 2 or 3 skills maxed (excluding necessary skills like spellcraft, concentration or perform)</p><p></p><p>Edit: mogel item of *** +5 shoud not be in 4e at all. I hope they will only make you trained in one skill or sets your skill to a certain score, so that specialized characters don´t need them to compete with others who are specialized. Those 3.x magic items only lead to an arm´s race and don´t add anything to the game...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4114957, member: 59057"] In my opinion, specialized is defined by the bonus you have: In my opinion 5 ranks is when you start becoming an expert in a skill, thus you get synergise bonuses out of it. So achieving a total bonus of 5 is the first level of specialization. (take 10 gives 15 which is already a moderate task (reducing damage when jumping from a roof etc) Take 20 already beats 25 which is not too shabby) A real NPC specialist looks like that: expert 2 5 ranks in his specialized skill 5 ranks in at least one synergizing skill (if there is one) skill fokus specialized skill (if human maybe one of those +2/+2 feats) 14 in relevant attribute so he has a bonus of at least +10 (and sometimes up to +16) Hence, the 2nd level of specialization is having a total bonus of +10 (which is take 10 to reach 20, take 20 to reach 30) Everything beyond that is real specialization, and you should not have more than 2 or 3 skills maxed (excluding necessary skills like spellcraft, concentration or perform) Edit: mogel item of *** +5 shoud not be in 4e at all. I hope they will only make you trained in one skill or sets your skill to a certain score, so that specialized characters don´t need them to compete with others who are specialized. Those 3.x magic items only lead to an arm´s race and don´t add anything to the game... [/QUOTE]
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Any New Info on Skill Encounters?
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