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<blockquote data-quote="ghul" data-source="post: 5171442" data-attributes="member: 29901"><p>@JRT -- Thank you for the kind words, but I must say none of this would be possible were it not for the foundation laid by Gary and Dave. </p><p></p><p>@Wheggi -- Very kind of you to say, and right back at you, because I've long enjoyed your essays on megadungeon development, and your maps are nothing short of phenomenal.</p><p></p><p>@ Harley -- Thanks for mentioning it! Development of <strong>Astonishing Swordsmen & Sorcerers of Hyperborea</strong> continues to progress, and a 2010 release looks very promising. The <em>rules </em>are nearly set; it's the setting material that remains in development, including the map and the write-ups of its significant regions, all being treated in a concise manner so as to provide the referee with plenty of room for personal creativity and flexibility. </p><p></p><p>So, in short, AS&SH is an alternative means of playing a traditional-styled RPG, leaning more toward sword-and-sorcery and weird-fantasy, and less toward high fantasy; the game's setting draws literary inspiration from the works HP Lovecraft, Clark Ashton Smith, and Robert E. Howard. </p><p></p><p>Lastly, I would be remiss if I did not mention the fantastic illustrations provided by Ian Baggley. Ian has been a workhorse, turning in close to 100 illustrations over the last year and a half, and his style perfectly captures the mood we are trying to capture with this game and its adventures. </p><p></p><p>As an aside, I'd like to mention the <strong>DCC RPG</strong> that Harley is play-testing. At Gary Con II, my friend Don had the opportunity to play in a game run by Joe Goodman, and he came away very impressed by the unique innovations.</p></blockquote><p></p>
[QUOTE="ghul, post: 5171442, member: 29901"] @JRT -- Thank you for the kind words, but I must say none of this would be possible were it not for the foundation laid by Gary and Dave. @Wheggi -- Very kind of you to say, and right back at you, because I've long enjoyed your essays on megadungeon development, and your maps are nothing short of phenomenal. @ Harley -- Thanks for mentioning it! Development of [B]Astonishing Swordsmen & Sorcerers of Hyperborea[/B] continues to progress, and a 2010 release looks very promising. The [I]rules [/I]are nearly set; it's the setting material that remains in development, including the map and the write-ups of its significant regions, all being treated in a concise manner so as to provide the referee with plenty of room for personal creativity and flexibility. So, in short, AS&SH is an alternative means of playing a traditional-styled RPG, leaning more toward sword-and-sorcery and weird-fantasy, and less toward high fantasy; the game's setting draws literary inspiration from the works HP Lovecraft, Clark Ashton Smith, and Robert E. Howard. Lastly, I would be remiss if I did not mention the fantastic illustrations provided by Ian Baggley. Ian has been a workhorse, turning in close to 100 illustrations over the last year and a half, and his style perfectly captures the mood we are trying to capture with this game and its adventures. As an aside, I'd like to mention the [B]DCC RPG[/B] that Harley is play-testing. At Gary Con II, my friend Don had the opportunity to play in a game run by Joe Goodman, and he came away very impressed by the unique innovations. [/QUOTE]
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