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Any news out of PAX East?
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<blockquote data-quote="Mark CMG" data-source="post: 5875210" data-attributes="member: 10479"><p>Regarding the video on the Pax East panel: One thing that stood out to me was the repeated use of the term "High Fantasy" when discussing what kind of stories could be told with 5E. This was generally used in sumation of a point or the whole discussion, despite that during the discussion they might sometimes refer to styles of play that might not cleave very close to high fantasy. Now, we all know that there needs to be some sort of baseline for play, so I have to wonder if that has been designated for the design process as the default.</p><p></p><p>Kinda fun to see them shift in their seats when someone mentioned Ryan Dancey's blogs or Paizo, though I am sure it had more to do with their being restricted in how much they can discuss such things rather than having anything to do with the actual subject matter. Though I think the staving off of OGL discussion this far into the process is another huge mistake along with their not attending Gary Con as a group for research purposes. I'm not sure how many more big mistakes they can make and still come out with a product that will draw as many customers as they need to draw to realize their own goals.</p><p></p><p>There were some good laughs and genuine moments of levity in the panel and it is clear that the design team is doing the best they can to produce a game they can be proud to sell. I hope they have good fortune doing so.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5875210, member: 10479"] Regarding the video on the Pax East panel: One thing that stood out to me was the repeated use of the term "High Fantasy" when discussing what kind of stories could be told with 5E. This was generally used in sumation of a point or the whole discussion, despite that during the discussion they might sometimes refer to styles of play that might not cleave very close to high fantasy. Now, we all know that there needs to be some sort of baseline for play, so I have to wonder if that has been designated for the design process as the default. Kinda fun to see them shift in their seats when someone mentioned Ryan Dancey's blogs or Paizo, though I am sure it had more to do with their being restricted in how much they can discuss such things rather than having anything to do with the actual subject matter. Though I think the staving off of OGL discussion this far into the process is another huge mistake along with their not attending Gary Con as a group for research purposes. I'm not sure how many more big mistakes they can make and still come out with a product that will draw as many customers as they need to draw to realize their own goals. There were some good laughs and genuine moments of levity in the panel and it is clear that the design team is doing the best they can to produce a game they can be proud to sell. I hope they have good fortune doing so. [/QUOTE]
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