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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Any notable 4E adventures worth converting to 5E?
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<blockquote data-quote="Tony Vargas" data-source="post: 6854568" data-attributes="member: 996"><p>5e expects 6-8 encounters/day, depends on resource attrition over that period to provide challenge, and class balance will fluctuate as you deviate from that guideline. 4e expected 4 or 5 encounter per day, presented challenge both via attrition and within each encounter, and class balance was not disrupted by varying it. </p><p></p><p>5e is a great game in a lot of ways, but having /fewer/ 'filler combats' is definitely not one of them. 5e expects more, easier, faster combats per day, not fewer. </p><p></p><p>Yep, just like HotDQ. The first & the worst.</p><p></p><p>To be fair, they stopped being that at a certain point. MM1 Solos & Elites feel short of design goals, they were too hard to hit, had too many hps, and didn't /do/ enough. MM2 and MM3 were big improvements, that way. I wish 5e had held onto more of the secondary-role, action-preservation, &c innovations than it did with just the Legendary rules.</p><p></p><p>Agreed. Marginal, barely-salvageable, and terrible, respectively. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Actually, I quite like TL and fun could be wrung out of PoS if you didn't take it too seriously. KotS was pretty aweful, though, and it's too bad some opinions were formed on it. I'm glad there wasn't the same overreaction to HotDQ.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6854568, member: 996"] 5e expects 6-8 encounters/day, depends on resource attrition over that period to provide challenge, and class balance will fluctuate as you deviate from that guideline. 4e expected 4 or 5 encounter per day, presented challenge both via attrition and within each encounter, and class balance was not disrupted by varying it. 5e is a great game in a lot of ways, but having /fewer/ 'filler combats' is definitely not one of them. 5e expects more, easier, faster combats per day, not fewer. Yep, just like HotDQ. The first & the worst. To be fair, they stopped being that at a certain point. MM1 Solos & Elites feel short of design goals, they were too hard to hit, had too many hps, and didn't /do/ enough. MM2 and MM3 were big improvements, that way. I wish 5e had held onto more of the secondary-role, action-preservation, &c innovations than it did with just the Legendary rules. Agreed. Marginal, barely-salvageable, and terrible, respectively. ;) Actually, I quite like TL and fun could be wrung out of PoS if you didn't take it too seriously. KotS was pretty aweful, though, and it's too bad some opinions were formed on it. I'm glad there wasn't the same overreaction to HotDQ. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Any notable 4E adventures worth converting to 5E?
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