Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Any of you pine for AD&D 1/2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 1575125" data-attributes="member: 172"><p>This relates to a discussion we are having on the Necro Games boards right now. I think the argument that it was somehow better then because stat blocks were simpler is way off. Thats a bug, not a feature AFAIAC.</p><p></p><p>I almost didn't adapt 3e when it came out. What sold me about 3e was the MM. To wit, that they actually had full and robust statistics for monsters. That you could craft and expand them without ad hoccing.</p><p></p><p>Creating complex villains was not made easier by 1e. You just didn't make them. You went without.</p><p></p><p>Stat blocks being more complete is a good thing.</p><p></p><p></p><p></p><p>Um, practice what you preach. If I don't like a prestige class, I don't use it.</p><p></p><p></p><p></p><p>Just why wouldn't an intelligent monster have them?</p><p></p><p></p><p></p><p>I'm eager to hear it. </p><p></p><p>The only one I can fairly think of is the primitive state of RPGs as a more immediate descendant of wargames where monsters were literally just meant to be hacked up.</p><p></p><p>As the games being played evolved, DMs started to see the need for more complex villains, but the system as it was presented didn't support that. So the needs of the players drove the game. That's why we have more robust stat blocks today: because we wanted/needed them.</p></blockquote><p></p>
[QUOTE="Psion, post: 1575125, member: 172"] This relates to a discussion we are having on the Necro Games boards right now. I think the argument that it was somehow better then because stat blocks were simpler is way off. Thats a bug, not a feature AFAIAC. I almost didn't adapt 3e when it came out. What sold me about 3e was the MM. To wit, that they actually had full and robust statistics for monsters. That you could craft and expand them without ad hoccing. Creating complex villains was not made easier by 1e. You just didn't make them. You went without. Stat blocks being more complete is a good thing. Um, practice what you preach. If I don't like a prestige class, I don't use it. Just why wouldn't an intelligent monster have them? I'm eager to hear it. The only one I can fairly think of is the primitive state of RPGs as a more immediate descendant of wargames where monsters were literally just meant to be hacked up. As the games being played evolved, DMs started to see the need for more complex villains, but the system as it was presented didn't support that. So the needs of the players drove the game. That's why we have more robust stat blocks today: because we wanted/needed them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Any of you pine for AD&D 1/2?
Top