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Any of you pine for AD&D 1/2?
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<blockquote data-quote="Ogrebear" data-source="post: 1575200" data-attributes="member: 18689"><p style="text-align: center"><em><strong>OK. These are NOT my views but those of a friend of mine who has had a problem with getting on today. </strong> </em> </p><p></p><p>Ok, I have to declare first off that I have been a player and GM of D&D/AD&D in it's various guises since 1977. It's the only game I play now, but over time I have owned played and run more than 30 different systems. 1st ed remains the easiest to play.</p><p> </p><p>1st edition is something that I still love, it had it's problems, that much is without doubt and not for me to disagree with. I would say however that since the game moved away from that early approach to the adding of skills it has become progressively worse. Atmosphere seem to have become less important with each edition, and the skills have made it increasingly possible to make a roll versus that skill to resolve a situation. 2nd edition has a lot to answer for as far as skills go. I play 3e now but still consider it vastly inferior in terms of a roleplaying environment. The skills do not force the players to be as inventive as they once were. The quantity of rules that there are now means character creation stopped being 10 minutes and then you were playing. Evolution sometimes is not always a good thing.</p><p> </p><p>Am I just being nostalgic. No not really, it's not that long since I ran a modified Hellgate keep for a small group. I used the 2nd ed books but ripped the skills system out of it to make it into 1st. The game ran well and the players is still interested in a follow up adventure I had an idea for. The same players now play a 3e with me and the level of player inventiveness is much lower. The only difference is the rules, I still present them with difficult choices and situations. Now the first thing they do is look to the list of skills they have. </p><p> </p><p>3e is lovely to look at, with presentation we could only dream about back in the late 70s, but creation of a character is such a bore. </p><p> </p><p>The modules published for 1st ed have also stood the test of time, Against the Giants, The Slavers Series, The Descent Series are all classics. Of course then we have the Number one adventure of all time, The Temple of Elemental Evil. If this was not so popular, why did they bring out the "Return To" adventure, people have been asking TSR/WOTC for a reprint for years. There is little that has arrived within the last few years that can rival these. Look at the prices they fetch on eBay. In general 3e modules lack the epic scope and feel that these had.</p><p> </p><p>Some people are going to disagree with me and I respect that, but what I will say to you is this, try and find somebody who has been playing as long as me who prefers the atmosphere generated by the new game, it is not going to happen. The new rules make a change, they give the opportunity for something new and different, but better, Well that the easiest question anybody anywhere could ever ask me. No, not in a million years.</p></blockquote><p></p>
[QUOTE="Ogrebear, post: 1575200, member: 18689"] [CENTER][I][B]OK. These are NOT my views but those of a friend of mine who has had a problem with getting on today. [/B] [/I] [/CENTER] Ok, I have to declare first off that I have been a player and GM of D&D/AD&D in it's various guises since 1977. It's the only game I play now, but over time I have owned played and run more than 30 different systems. 1st ed remains the easiest to play. 1st edition is something that I still love, it had it's problems, that much is without doubt and not for me to disagree with. I would say however that since the game moved away from that early approach to the adding of skills it has become progressively worse. Atmosphere seem to have become less important with each edition, and the skills have made it increasingly possible to make a roll versus that skill to resolve a situation. 2nd edition has a lot to answer for as far as skills go. I play 3e now but still consider it vastly inferior in terms of a roleplaying environment. The skills do not force the players to be as inventive as they once were. The quantity of rules that there are now means character creation stopped being 10 minutes and then you were playing. Evolution sometimes is not always a good thing. Am I just being nostalgic. No not really, it's not that long since I ran a modified Hellgate keep for a small group. I used the 2nd ed books but ripped the skills system out of it to make it into 1st. The game ran well and the players is still interested in a follow up adventure I had an idea for. The same players now play a 3e with me and the level of player inventiveness is much lower. The only difference is the rules, I still present them with difficult choices and situations. Now the first thing they do is look to the list of skills they have. 3e is lovely to look at, with presentation we could only dream about back in the late 70s, but creation of a character is such a bore. The modules published for 1st ed have also stood the test of time, Against the Giants, The Slavers Series, The Descent Series are all classics. Of course then we have the Number one adventure of all time, The Temple of Elemental Evil. If this was not so popular, why did they bring out the "Return To" adventure, people have been asking TSR/WOTC for a reprint for years. There is little that has arrived within the last few years that can rival these. Look at the prices they fetch on eBay. In general 3e modules lack the epic scope and feel that these had. Some people are going to disagree with me and I respect that, but what I will say to you is this, try and find somebody who has been playing as long as me who prefers the atmosphere generated by the new game, it is not going to happen. The new rules make a change, they give the opportunity for something new and different, but better, Well that the easiest question anybody anywhere could ever ask me. No, not in a million years. [/QUOTE]
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