Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Any of you pine for AD&D 1/2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 1575373" data-attributes="member: 172"><p>Gee, hyperbolize much?</p><p></p><p>The old "pick three templates" is an old Dragonsfoot "I hate 3e" carnard, and most of us who really run, utilize, and play the game almost never do that in actuality unless they have a really good reason. And you should know that. You are just exagarrating to try to create false appearances, which is dirty pool.</p><p></p><p></p><p></p><p>And in 1e, you were limited to adding extra HD to do that. I feel I am much more able to make these characters come to like when I am able to, for example, add rogue levels to the kobold.</p><p></p><p></p><p></p><p>True. Feats are pretty inherent. But then AFAIAC, why would you want to. Feats add flexibility and customization without going the point gen route.</p><p></p><p></p><p></p><p>False. Prestige classes, generally and (especially) in specific, exist entirely at the GM's pleasure.</p><p></p><p></p><p></p><p>Feats... why would you want to.</p><p></p><p>Prestige classes... I have played entire campaigns without them.</p><p></p><p>You are conflating two entirely different mechanics with entirely different levels of need in the game in order to make a patently false claim about the second one.</p><p></p><p></p><p></p><p>If they are intelligent, they are NPCs. NPCs can have classes.</p><p></p><p>But you would have them behave as if they are not... as if they wouldn't apply their intelligence. That makes no sense.</p><p></p><p></p><p></p><p>Have I not repeatedly said I would.</p><p></p><p></p><p></p><p>Great for you. Go play 1e and enjoy it. You'll pardon those of us who are playing 3e if we were not totally satisfied by that experience.</p><p></p><p></p><p></p><p></p><p>It is no such "proof". Just because they lacked helpful details does not mean that a clever person can extrapolate them. The difference was that in 1e, the GM was relied up to extrapolate those details themselves, often in an ad hoc and inconsistant manner. What if a quickling has to make a dex check?</p><p></p><p>In other times, the information had a correct and (within the rules as they existed) consistent manner, you were just forced to tread back and forth in the books if you wanted to apply it. Like saving throws. You had to look them up ... much like THAC0. And even then, since some creatures "saved as" certain classes, I hope you remembered to consult the right table. And you had to do this while your players were waiting for results.</p><p></p><p>Not good. I vastly prefer having the number I need to make a determination right in the stat block, for reasons of ease of reference and consistency.</p><p></p><p></p><p></p><p>And as I have said before, I would find your take on "complex" villains lacking.</p><p></p><p></p><p></p><p>That is hypocritical. First you tell me that intelligenct creatures shouldn't develop the same sorts of skills that PC races do, and now you are telling me there should be a reason for what they do? Do you not see the inconsistancy between those two stances? From my perspective, it seems to me you are half parroting supposed logical reason's for 1e's superiority, but you really are not logically thinking it through. You are just trying to validate your existing preferences.</p></blockquote><p></p>
[QUOTE="Psion, post: 1575373, member: 172"] Gee, hyperbolize much? The old "pick three templates" is an old Dragonsfoot "I hate 3e" carnard, and most of us who really run, utilize, and play the game almost never do that in actuality unless they have a really good reason. And you should know that. You are just exagarrating to try to create false appearances, which is dirty pool. And in 1e, you were limited to adding extra HD to do that. I feel I am much more able to make these characters come to like when I am able to, for example, add rogue levels to the kobold. True. Feats are pretty inherent. But then AFAIAC, why would you want to. Feats add flexibility and customization without going the point gen route. False. Prestige classes, generally and (especially) in specific, exist entirely at the GM's pleasure. Feats... why would you want to. Prestige classes... I have played entire campaigns without them. You are conflating two entirely different mechanics with entirely different levels of need in the game in order to make a patently false claim about the second one. If they are intelligent, they are NPCs. NPCs can have classes. But you would have them behave as if they are not... as if they wouldn't apply their intelligence. That makes no sense. Have I not repeatedly said I would. Great for you. Go play 1e and enjoy it. You'll pardon those of us who are playing 3e if we were not totally satisfied by that experience. It is no such "proof". Just because they lacked helpful details does not mean that a clever person can extrapolate them. The difference was that in 1e, the GM was relied up to extrapolate those details themselves, often in an ad hoc and inconsistant manner. What if a quickling has to make a dex check? In other times, the information had a correct and (within the rules as they existed) consistent manner, you were just forced to tread back and forth in the books if you wanted to apply it. Like saving throws. You had to look them up ... much like THAC0. And even then, since some creatures "saved as" certain classes, I hope you remembered to consult the right table. And you had to do this while your players were waiting for results. Not good. I vastly prefer having the number I need to make a determination right in the stat block, for reasons of ease of reference and consistency. And as I have said before, I would find your take on "complex" villains lacking. That is hypocritical. First you tell me that intelligenct creatures shouldn't develop the same sorts of skills that PC races do, and now you are telling me there should be a reason for what they do? Do you not see the inconsistancy between those two stances? From my perspective, it seems to me you are half parroting supposed logical reason's for 1e's superiority, but you really are not logically thinking it through. You are just trying to validate your existing preferences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Any of you pine for AD&D 1/2?
Top