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Any of you pine for AD&D 1/2?
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<blockquote data-quote="Psion" data-source="post: 1575704" data-attributes="member: 172"><p>Answer 1) 3catcircus tells me I didn't need to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Answer 2) Hindsight is 20/20, isn't it?</p><p></p><p>The fact is that there were no rules to do so, and we didn't have enough rules experience then. Now that we have played in a game where you just chuck out the HD and take class levels, we can see that's the thing to do. But should we neglect the fact that is where we learned to do things that way?</p><p></p><p>But even if I did that, what are a kobold's stats? Now, we know. We have them ready-to-roll for every creature in the book. Before, we needed to make them up.</p><p></p><p>FWIW, we did have a fellow who put together some scrawled in a notebook rules. But then, it was for PCs. You just didn't assign those sorts of things to NPC monsters back then. It wasn't part of the paradigm and mindset of the day.</p><p></p><p>The first official support for anything like this was in 2e -- hated 2e -- in the Complete Humanoid book. And some of that was pretty rough around the edges.</p><p></p><p>3e is built in part upon the innovations of other games. Systems like HERO and GURPS built all creatures from the same baseline, a lesson that we did well to internalize. It gave everyone the tools to craft creatures, and I find it bizarre that people RESENT that the DM has more tools to create things with.</p></blockquote><p></p>
[QUOTE="Psion, post: 1575704, member: 172"] Answer 1) 3catcircus tells me I didn't need to. ;) Answer 2) Hindsight is 20/20, isn't it? The fact is that there were no rules to do so, and we didn't have enough rules experience then. Now that we have played in a game where you just chuck out the HD and take class levels, we can see that's the thing to do. But should we neglect the fact that is where we learned to do things that way? But even if I did that, what are a kobold's stats? Now, we know. We have them ready-to-roll for every creature in the book. Before, we needed to make them up. FWIW, we did have a fellow who put together some scrawled in a notebook rules. But then, it was for PCs. You just didn't assign those sorts of things to NPC monsters back then. It wasn't part of the paradigm and mindset of the day. The first official support for anything like this was in 2e -- hated 2e -- in the Complete Humanoid book. And some of that was pretty rough around the edges. 3e is built in part upon the innovations of other games. Systems like HERO and GURPS built all creatures from the same baseline, a lesson that we did well to internalize. It gave everyone the tools to craft creatures, and I find it bizarre that people RESENT that the DM has more tools to create things with. [/QUOTE]
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Any of you pine for AD&D 1/2?
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