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Any of you pine for AD&D 1/2?
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<blockquote data-quote="Henry" data-source="post: 1626784" data-attributes="member: 158"><p>I would agree that 1e and 3e encourage different styles of play, but I disagree WHERE they differ.</p><p></p><p>The more I read people's individual experiences with the two games, the more I wonder if WotC didn't poll enough people, or had a handicap with the bodies they DID poll. From my experiences, it seems they had MY problems in mind when they built the game:</p><p></p><p>1. Combats were LONGER, not shorter, mostly because of the every-round random init roll, and people trying to decide what to do , and the DM having to come up with rules on-the-spot to determine what to do</p><p></p><p>2. Progression was indeed slow - so much so that we never got higher than 6th to 9th level before a year's time was up, and circumstances changed that made us abandon the campaign. At home, I have a book of every character I played from 1987 (when we played 1e) to 1999 (the last time I played 2E). Only two of them were 9th level; every other one was between 3rd and 6th level.</p><p></p><p>Now, I've played in at least two games that topped at 11th level, and one that topped at 18th! It's doubled our level range for characters before we tire of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We never played for temporal power, through our fault or our DMs, we never sought castles, or political influence, or other wealth types, instead roaming from adventure to adventure, LONGING for the day that we wouldn't have to sweat kobold or orc fights, and could leave codependence on sticking near the fringes of civilization. The only 2E game I ever played in that PC's amassed any power, was one that I RAN myself. When it ended, the heroes were called on to defend a nation from an invading force by managing the defenders. They tired of it quickly.</p></blockquote><p></p>
[QUOTE="Henry, post: 1626784, member: 158"] I would agree that 1e and 3e encourage different styles of play, but I disagree WHERE they differ. The more I read people's individual experiences with the two games, the more I wonder if WotC didn't poll enough people, or had a handicap with the bodies they DID poll. From my experiences, it seems they had MY problems in mind when they built the game: 1. Combats were LONGER, not shorter, mostly because of the every-round random init roll, and people trying to decide what to do , and the DM having to come up with rules on-the-spot to determine what to do 2. Progression was indeed slow - so much so that we never got higher than 6th to 9th level before a year's time was up, and circumstances changed that made us abandon the campaign. At home, I have a book of every character I played from 1987 (when we played 1e) to 1999 (the last time I played 2E). Only two of them were 9th level; every other one was between 3rd and 6th level. Now, I've played in at least two games that topped at 11th level, and one that topped at 18th! It's doubled our level range for characters before we tire of them. :) We never played for temporal power, through our fault or our DMs, we never sought castles, or political influence, or other wealth types, instead roaming from adventure to adventure, LONGING for the day that we wouldn't have to sweat kobold or orc fights, and could leave codependence on sticking near the fringes of civilization. The only 2E game I ever played in that PC's amassed any power, was one that I RAN myself. When it ended, the heroes were called on to defend a nation from an invading force by managing the defenders. They tired of it quickly. [/QUOTE]
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Any of you pine for AD&D 1/2?
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