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Any of you pine for AD&D 1/2?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1626814" data-attributes="member: 14403"><p>I certainly never minded THAC0 thought from the complaints I've read on this board you'd think that it was the spawn of satan. In the end the mechanic is still the same in 3X... you still want to roll as high as possible to beat a difficulty number. AC 15 in 3E is only 5 points away from the starting AC of 10... in 1/2E the same AC would be AC 5 which is still only 5 points better than the base of 10. In both instances you still want to roll a dice number 5 points better than needed to hit the base AC of 10.</p><p></p><p>I've also heard many people complain that you never knew if you wanted to roll high or roll low. They extoll the virtues of 3E that you always want to roll high. That is well and good but once again I never had a problem nor experienced any confusion on what I needed to roll. I DO miss the Strength Percentages for an 18. In 1/2E that percentage was what gave the warrior classes a much needed advantage in melee combat over the spell slinging classes.</p><p></p><p>I miss Class Specific XP bonuses. I also miss different level progression charts for the different classes. Rogues used to zoom through the levels to make up for their weak combat abilities. Balance between classes was enforced through XP cost... now it is enforced through giving the classes special abilities. I still don't see how a 3E Rogue is or should be the combat equivalent of an equal level Fighter. With all the new feats and PrCs I'm sure that someone here could easily create a Fighter slaying Rogue. Call me old fashioned but I liked the old system.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1626814, member: 14403"] I certainly never minded THAC0 thought from the complaints I've read on this board you'd think that it was the spawn of satan. In the end the mechanic is still the same in 3X... you still want to roll as high as possible to beat a difficulty number. AC 15 in 3E is only 5 points away from the starting AC of 10... in 1/2E the same AC would be AC 5 which is still only 5 points better than the base of 10. In both instances you still want to roll a dice number 5 points better than needed to hit the base AC of 10. I've also heard many people complain that you never knew if you wanted to roll high or roll low. They extoll the virtues of 3E that you always want to roll high. That is well and good but once again I never had a problem nor experienced any confusion on what I needed to roll. I DO miss the Strength Percentages for an 18. In 1/2E that percentage was what gave the warrior classes a much needed advantage in melee combat over the spell slinging classes. I miss Class Specific XP bonuses. I also miss different level progression charts for the different classes. Rogues used to zoom through the levels to make up for their weak combat abilities. Balance between classes was enforced through XP cost... now it is enforced through giving the classes special abilities. I still don't see how a 3E Rogue is or should be the combat equivalent of an equal level Fighter. With all the new feats and PrCs I'm sure that someone here could easily create a Fighter slaying Rogue. Call me old fashioned but I liked the old system. [/QUOTE]
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Any of you pine for AD&D 1/2?
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