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Any of you pine for AD&D 1/2?
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<blockquote data-quote="Shard O'Glase" data-source="post: 1627116" data-attributes="member: 1134"><p>I miss things and don't miss others. Primarily I miss the magic of 1e/2e/basic etc. The magic was flat out more magical, now its more mechanical and flat out more boring. In the old days it was easy to develop stories for adventures develped around 1 spell. Now in 3e the spells are dry and lack any ability to develop plot hooks around them with just a couple exceptions.</p><p></p><p>But hey I mostly like monster stats(there great except they basically made the poly spells impossible to balance), the save system actually means that at higher levels you can fial a save so some spells actually get used, the skill system helps add depth to a charcter, and feats add in combat amneuvers that never existed before.(I'd prefer the removal of feats and just the ability to pull off combat maneuvers, with maybe if feats existed they gave you a bonus towards instead of the ability to do)</p><p></p><p>But then there are the problems, as said magic is less magical, the feat parade weakens the game and balance goes out of whack, and they add the really dumb feats that make it impossible to do simple tasks without the feat. For example while I like the feel of eberon(I think I'll run a fantasy hero game with it) what freakin trained chimp thought it would be a good idea to add a feat to gather physical evidence with the search skill. At most that would be a new use for an old skill, but quite frankly I thought it did it already. But low and behold aparently search is by itself just the find trap and secret door skill and not actually the ability to search for things. The game is balanced way too much around combat and not by what the class delivers to the overall success of an adventure. I got other problems but at the moment I can't think of them. So bye,</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1627116, member: 1134"] I miss things and don't miss others. Primarily I miss the magic of 1e/2e/basic etc. The magic was flat out more magical, now its more mechanical and flat out more boring. In the old days it was easy to develop stories for adventures develped around 1 spell. Now in 3e the spells are dry and lack any ability to develop plot hooks around them with just a couple exceptions. But hey I mostly like monster stats(there great except they basically made the poly spells impossible to balance), the save system actually means that at higher levels you can fial a save so some spells actually get used, the skill system helps add depth to a charcter, and feats add in combat amneuvers that never existed before.(I'd prefer the removal of feats and just the ability to pull off combat maneuvers, with maybe if feats existed they gave you a bonus towards instead of the ability to do) But then there are the problems, as said magic is less magical, the feat parade weakens the game and balance goes out of whack, and they add the really dumb feats that make it impossible to do simple tasks without the feat. For example while I like the feel of eberon(I think I'll run a fantasy hero game with it) what freakin trained chimp thought it would be a good idea to add a feat to gather physical evidence with the search skill. At most that would be a new use for an old skill, but quite frankly I thought it did it already. But low and behold aparently search is by itself just the find trap and secret door skill and not actually the ability to search for things. The game is balanced way too much around combat and not by what the class delivers to the overall success of an adventure. I got other problems but at the moment I can't think of them. So bye, [/QUOTE]
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Any of you pine for AD&D 1/2?
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