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Any of you pine for AD&D 1/2?
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<blockquote data-quote="Ourph" data-source="post: 1627264" data-attributes="member: 20239"><p>Differences I would note in the magic systems:</p><p></p><p>- Magic is much more formulaic in 3e. Ex: If there is a buffing spell for Str, there must also be a buffing spell for Dex, Con, Int, Wis and Cha.</p><p></p><p>- Spells have become much more about "buffs" than about doing something fantastic. About half the spells at low levels simply increase a number on your character sheet (AC, HP, Saves, Abilities, Attack Bonus, etc.).</p><p></p><p>- Magic items are more formulaic in 3e. Instead of portraying magic items as a unique whole, they are now composed of discrete units or building blocks that are simply stacked on top of each other.</p><p></p><p>- Magic is generally equivalent in power to martial ability throughout the level scale, instead of being very weak at low levels and very powerful at high levels. Reduced durations, reduced effects, damage caps and the sliding save/DC scale make high level spells a lot less powerful, and low level spells almost useless after 5th-6th level (other than a few remarkable exceptions).</p><p></p><p>- Casting in combat is much easier for arcane casters in 3e. The risk of spell disruption is minimal compared to earlier editions.</p><p></p><p>- Magic is much less risky in 3e. There are no spells where the caster runs the risk of death just for casting the spell. There are no spells which prematurely age the caster.</p></blockquote><p></p>
[QUOTE="Ourph, post: 1627264, member: 20239"] Differences I would note in the magic systems: - Magic is much more formulaic in 3e. Ex: If there is a buffing spell for Str, there must also be a buffing spell for Dex, Con, Int, Wis and Cha. - Spells have become much more about "buffs" than about doing something fantastic. About half the spells at low levels simply increase a number on your character sheet (AC, HP, Saves, Abilities, Attack Bonus, etc.). - Magic items are more formulaic in 3e. Instead of portraying magic items as a unique whole, they are now composed of discrete units or building blocks that are simply stacked on top of each other. - Magic is generally equivalent in power to martial ability throughout the level scale, instead of being very weak at low levels and very powerful at high levels. Reduced durations, reduced effects, damage caps and the sliding save/DC scale make high level spells a lot less powerful, and low level spells almost useless after 5th-6th level (other than a few remarkable exceptions). - Casting in combat is much easier for arcane casters in 3e. The risk of spell disruption is minimal compared to earlier editions. - Magic is much less risky in 3e. There are no spells where the caster runs the risk of death just for casting the spell. There are no spells which prematurely age the caster. [/QUOTE]
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Any of you pine for AD&D 1/2?
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