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Any of you pine for AD&D 1/2?
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<blockquote data-quote="RFisher" data-source="post: 1633198" data-attributes="member: 3608"><p>1. It is not arbitrary. Don't want your established character to die? Then don't put him in the position of making a system shock roll.</p><p></p><p>2. To my way of thinking, the events that happen can't ruin the campaign because they <em>are</em> the campaign.</p><p></p><p>3. <em>If</em>, as DM, I was in that position where I felt the PC dying was going to ruin the campaign, I'd simply tell the player that I was going to make the system shock roll for him & fudge it. No reason to throw out a perfectly good & sensible rule on account of such easily handled rare occurrences.</p><p></p><p>I think all we're saying, though, is that we have different styles of play.</p><p></p><p></p><p></p><p>Gee. How do I answer that. I've been playing computer & video games as long as I've been playing roleplaying games. Longer, in fact. I got my D&D Basic Set in c. 1981 but we got our Apple ][ c. 1979. (And I played games on mainframes before that.) Over the years, sometimes I've been an avid player; sometimes, not. I did just spend much of last weekend getting 22% of the way through <em>Prince of Persia: Sands of Time</em>. (The wife was out of town, so I had to spend <em>some</em> time taking care of the kids. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>I'm not saying the 3e campaign feels just like a video game. I'm saying their are elements that make it feel more like a video game than any other roleplaying game I've played. Like I said, I don't know exactly what it is. Its probably the combination of a lot of things. The 3.5 paladin warhorse (somebody called it a pokémount) is probably one of the little things.</p><p></p><p>It's kind of like when you're playing a FPS and you're totally immersed. You don't see the pixellation. You are <em>there</em>. Then you see one of those spinning power up icons that looks nothing like anything you'd see in real life & it screams, "You are playing a game!" BAM. End immersion.</p><p></p><p>I get these "BAM...I feel almost like I'm playing a video game" moments when playing 3e.</p></blockquote><p></p>
[QUOTE="RFisher, post: 1633198, member: 3608"] 1. It is not arbitrary. Don't want your established character to die? Then don't put him in the position of making a system shock roll. 2. To my way of thinking, the events that happen can't ruin the campaign because they [i]are[/i] the campaign. 3. [i]If[/i], as DM, I was in that position where I felt the PC dying was going to ruin the campaign, I'd simply tell the player that I was going to make the system shock roll for him & fudge it. No reason to throw out a perfectly good & sensible rule on account of such easily handled rare occurrences. I think all we're saying, though, is that we have different styles of play. Gee. How do I answer that. I've been playing computer & video games as long as I've been playing roleplaying games. Longer, in fact. I got my D&D Basic Set in c. 1981 but we got our Apple ][ c. 1979. (And I played games on mainframes before that.) Over the years, sometimes I've been an avid player; sometimes, not. I did just spend much of last weekend getting 22% of the way through [i]Prince of Persia: Sands of Time[/i]. (The wife was out of town, so I had to spend [i]some[/i] time taking care of the kids. :)) I'm not saying the 3e campaign feels just like a video game. I'm saying their are elements that make it feel more like a video game than any other roleplaying game I've played. Like I said, I don't know exactly what it is. Its probably the combination of a lot of things. The 3.5 paladin warhorse (somebody called it a pokémount) is probably one of the little things. It's kind of like when you're playing a FPS and you're totally immersed. You don't see the pixellation. You are [i]there[/i]. Then you see one of those spinning power up icons that looks nothing like anything you'd see in real life & it screams, "You are playing a game!" BAM. End immersion. I get these "BAM...I feel almost like I'm playing a video game" moments when playing 3e. [/QUOTE]
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