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General Tabletop Discussion
D&D Older Editions
Any of you roll back 3.5 rules to 3.0?
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<blockquote data-quote="Greenfield" data-source="post: 6381038" data-attributes="member: 6669384"><p>3.0 had some oddities that I thought were better handled in 3.5.</p><p></p><p>For example, the Improved Critical feat used to stack with the Keen Edge spell and/or the Keen weapon property. The result was characters threatening a Critical on a roll of 12 or better. (Consider the Rapier, with its threat range of 18-20. Add Keen and that becomes 15-20. If you can also stack Improved Critical on that, 12-20.)</p><p></p><p>Magic ammunition used to stack with magic weapons, so an archer could effectively have a +10 weapon. </p><p></p><p>And, of course, the front-loading problem: Many classes and PRCs had their neat features come intp play at 1st level. This encouraged fruit-salad builds who took one level each in half a dozen classes for the special features, essentially giving you Captain Everything.</p><p></p><p>Polymorph Other (the predecessor of Baleful Polymorph) had no down side. Build a Wiz type with all abilities focused into the mental stats, then Polymorph Other on yourself to obtain ultimate physical stats. There was no reason for a higher level party not to go adventuring Polymorphed into Fire Giants.</p><p></p><p>Disintigrate was a Save or Die spell. Not that bad a thing, all things considered, since it both required a successful attack roll *and* allowed a Save, but I like the new version better.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6381038, member: 6669384"] 3.0 had some oddities that I thought were better handled in 3.5. For example, the Improved Critical feat used to stack with the Keen Edge spell and/or the Keen weapon property. The result was characters threatening a Critical on a roll of 12 or better. (Consider the Rapier, with its threat range of 18-20. Add Keen and that becomes 15-20. If you can also stack Improved Critical on that, 12-20.) Magic ammunition used to stack with magic weapons, so an archer could effectively have a +10 weapon. And, of course, the front-loading problem: Many classes and PRCs had their neat features come intp play at 1st level. This encouraged fruit-salad builds who took one level each in half a dozen classes for the special features, essentially giving you Captain Everything. Polymorph Other (the predecessor of Baleful Polymorph) had no down side. Build a Wiz type with all abilities focused into the mental stats, then Polymorph Other on yourself to obtain ultimate physical stats. There was no reason for a higher level party not to go adventuring Polymorphed into Fire Giants. Disintigrate was a Save or Die spell. Not that bad a thing, all things considered, since it both required a successful attack roll *and* allowed a Save, but I like the new version better. [/QUOTE]
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Any of you roll back 3.5 rules to 3.0?
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