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Any old timers out there willing to help with a Master's thesis?
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<blockquote data-quote="Stefan Huddleston" data-source="post: 7924296" data-attributes="member: 6882550"><p>Funny you should ask, I am very early in the process and still dealing with research questions but I just made a bit of a shift. Originally my thesis was going to be centered around the origins of RPGs a part of a wave of escapist entertainment that emerged in the 60s and 70s. While those elements are still a part of where I am going, my research is currently leading me to explore the history of the participatory collaborative community that developed around RPGs. From the early days of D&D when a host of local gaming groups came up with "house rules" to fill gaps in the limited published rules (as many know some of these house rules, classes, monsters, and more found their way into later versions of the game, to the D20 open game license explosion, to the homebrew forums of today, and calls on social media for other games to cameo the characters of deceased players as tribute. </p><p></p><p></p><p>On that note, I have some new questions if folks are willing to answer. These can be by any player or GM who is willing.</p><p></p><p>Do you use house rules or homebrews? Why or why not?</p><p></p><p>Have you ever had any rules, characters, etc. that you wrote or modified for any RPG, published, shared with a group you don't play with, or posted in any format? If so, are you aware of anyone using these rules or suggestions?</p><p></p><p>Thanks again, everyone. This is all super helpful.</p></blockquote><p></p>
[QUOTE="Stefan Huddleston, post: 7924296, member: 6882550"] Funny you should ask, I am very early in the process and still dealing with research questions but I just made a bit of a shift. Originally my thesis was going to be centered around the origins of RPGs a part of a wave of escapist entertainment that emerged in the 60s and 70s. While those elements are still a part of where I am going, my research is currently leading me to explore the history of the participatory collaborative community that developed around RPGs. From the early days of D&D when a host of local gaming groups came up with "house rules" to fill gaps in the limited published rules (as many know some of these house rules, classes, monsters, and more found their way into later versions of the game, to the D20 open game license explosion, to the homebrew forums of today, and calls on social media for other games to cameo the characters of deceased players as tribute. On that note, I have some new questions if folks are willing to answer. These can be by any player or GM who is willing. Do you use house rules or homebrews? Why or why not? Have you ever had any rules, characters, etc. that you wrote or modified for any RPG, published, shared with a group you don't play with, or posted in any format? If so, are you aware of anyone using these rules or suggestions? Thanks again, everyone. This is all super helpful. [/QUOTE]
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Any old timers out there willing to help with a Master's thesis?
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