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Any old timers out there willing to help with a Master's thesis?
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<blockquote data-quote="wdk_dave" data-source="post: 7928589" data-attributes="member: 7021215"><p>I started gaming in '77, I was 13. A friends brother introduced us to the blue book while he was home from college. I was immediately hooked. I had been reading SF and fantasy for a few years prior and was interested in computers. Scott Adams first text adventure and the AD &D players handbook came out the next year. The convergence of early computer adventure games and AD&D books really engaged me. I was either drawing dungeons or writing basic programs for them. Within a few years the groups I gamed with had become frustrated with some of the limitations of AD&D for narrative gaming as opposed to strategic gaming and we began free-form gaming Where outcomes were determined more by mutual arbitration than by rules and dice rolls. Most of my gaming from about '82 was very much house rules melded with character and setting ideas lifted from multiple games. At one point we had a campaign that included characters from Ringworld, top secret, and AD&D. I think the story telling and world building is what has kept me interested - being able to see what else could happen in in a fictional setting from a favorite novel or movie. I have not had anything from tabletop gaming published, but I did have part of an online essay about the design of interactive narratives quoted in a graduate thesis.</p></blockquote><p></p>
[QUOTE="wdk_dave, post: 7928589, member: 7021215"] I started gaming in '77, I was 13. A friends brother introduced us to the blue book while he was home from college. I was immediately hooked. I had been reading SF and fantasy for a few years prior and was interested in computers. Scott Adams first text adventure and the AD &D players handbook came out the next year. The convergence of early computer adventure games and AD&D books really engaged me. I was either drawing dungeons or writing basic programs for them. Within a few years the groups I gamed with had become frustrated with some of the limitations of AD&D for narrative gaming as opposed to strategic gaming and we began free-form gaming Where outcomes were determined more by mutual arbitration than by rules and dice rolls. Most of my gaming from about '82 was very much house rules melded with character and setting ideas lifted from multiple games. At one point we had a campaign that included characters from Ringworld, top secret, and AD&D. I think the story telling and world building is what has kept me interested - being able to see what else could happen in in a fictional setting from a favorite novel or movie. I have not had anything from tabletop gaming published, but I did have part of an online essay about the design of interactive narratives quoted in a graduate thesis. [/QUOTE]
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Any old timers out there willing to help with a Master's thesis?
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