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ANy one have an 8th level sorcerer?
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<blockquote data-quote="Nareau" data-source="post: 993701" data-attributes="member: 969"><p>Here ya go. Her name is Gizem. She's a LG sor8. Her schtick is Illusions. Her spells are listed in the equipment section.</p><p></p><p>Her best tactics are to use Shadow Conjuration to mimic a Sleet Storm (huge radius, immobilize enemies, prevent sight). She only has a 20% chance to be effected by it (or it's only 20% visible, depending on how you rule such things), meaning that she can usually see *into* it, meaning that she can nail her enemies with extended Melf's Acid Arrows (that last 8 rounds, thanks to spell thematics). Best of all, the save is Will DC 21 to know it's an illusion, there's still a 20% chance to be affected even with a successful save, and a Ref DC 21 to avoid falling down inside it.</p><p></p><p>She also uses Major Image to mimic the effects of other spells: Wall of Flame, Summon Monster, Obscuring Mist, etc.</p><p></p><p>She's also usually under the effect of an extended mage armor. And is flying and shielded, if possible. Depending on whether you allow Exped Retreat to "stack" with flying, she can be ultra-maneuverable on the battlefield.</p><p></p><p>Remember that spell thematics make her spells more difficult to identify via Spellcraft...so it's hard even for the enemy wizard to recognize that she's casting an illusion.</p><p></p><p>You'll probably want to check the equipment value, and remove some of it. I think she's got considerably more than an NPC of her level should. You might also want to juggle her skills around a bit...right now, she's the cohort for a LG cleric, and she's taken some things like Know: Religion for story reasons. My DM has removed Magic Missile from the game, which is why she doesn't have it. If I were you, I'd replace Lesser Fire Orb with MM.</p><p></p><p>Good luck!</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 993701, member: 969"] Here ya go. Her name is Gizem. She's a LG sor8. Her schtick is Illusions. Her spells are listed in the equipment section. Her best tactics are to use Shadow Conjuration to mimic a Sleet Storm (huge radius, immobilize enemies, prevent sight). She only has a 20% chance to be effected by it (or it's only 20% visible, depending on how you rule such things), meaning that she can usually see *into* it, meaning that she can nail her enemies with extended Melf's Acid Arrows (that last 8 rounds, thanks to spell thematics). Best of all, the save is Will DC 21 to know it's an illusion, there's still a 20% chance to be affected even with a successful save, and a Ref DC 21 to avoid falling down inside it. She also uses Major Image to mimic the effects of other spells: Wall of Flame, Summon Monster, Obscuring Mist, etc. She's also usually under the effect of an extended mage armor. And is flying and shielded, if possible. Depending on whether you allow Exped Retreat to "stack" with flying, she can be ultra-maneuverable on the battlefield. Remember that spell thematics make her spells more difficult to identify via Spellcraft...so it's hard even for the enemy wizard to recognize that she's casting an illusion. You'll probably want to check the equipment value, and remove some of it. I think she's got considerably more than an NPC of her level should. You might also want to juggle her skills around a bit...right now, she's the cohort for a LG cleric, and she's taken some things like Know: Religion for story reasons. My DM has removed Magic Missile from the game, which is why she doesn't have it. If I were you, I'd replace Lesser Fire Orb with MM. Good luck! Spider [/QUOTE]
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ANy one have an 8th level sorcerer?
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