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General Tabletop Discussion
*Dungeons & Dragons
Any One Have Variant Armor Rules?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6998377" data-attributes="member: 6701872"><p>To make that perfectly accurate, I think this: Any class with medium armor proficiency can wear medium armor and be a suitably effective adventurer - given the right ability scores, medium armor can even be the best choice, even if the character is proficient with heavy armor.</p><p></p><p>The reason I say that the barbarian class is built around not wearing armor at all, and medium armor proficiency is the "peripheral" trait, is this: the unarmored defense feature and d12 hit die are parts of the character at level 1, and the starting equipment choices in the class description do not include armor of any kind, meaning for many groups that it is owning medium armor which might not happen until some higher level.</p><p></p><p>Plus, assuming you are using the starting gold rolls at the beginning of the equipment chapter instead of the class description +background equipment options, you have to spend 50 of your potential 80 gp on armor to match or best what having a 16 constitution (not uncommon for barbarians, according to my experience) does for the character.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6998377, member: 6701872"] To make that perfectly accurate, I think this: Any class with medium armor proficiency can wear medium armor and be a suitably effective adventurer - given the right ability scores, medium armor can even be the best choice, even if the character is proficient with heavy armor. The reason I say that the barbarian class is built around not wearing armor at all, and medium armor proficiency is the "peripheral" trait, is this: the unarmored defense feature and d12 hit die are parts of the character at level 1, and the starting equipment choices in the class description do not include armor of any kind, meaning for many groups that it is owning medium armor which might not happen until some higher level. Plus, assuming you are using the starting gold rolls at the beginning of the equipment chapter instead of the class description +background equipment options, you have to spend 50 of your potential 80 gp on armor to match or best what having a 16 constitution (not uncommon for barbarians, according to my experience) does for the character. [/QUOTE]
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Any One Have Variant Armor Rules?
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