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any opinions on Adamant's Imperial Age line?
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<blockquote data-quote="Walt C" data-source="post: 3863636" data-attributes="member: 46029"><p>No problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Definitely more fluff than crunch. Of the 28 pages of content, about 6.5 are dedicated to a new occupation, new feats, and weapons (to be fair, one page discusses how to use Thrilling Tales classes in the Imperial Age).</p><p></p><p></p><p></p><p>Magick is more of a toolkit to add Victorian Hermetic flavor to your campaign. The magick system utilizes skills and feats (with different options based on how easy/strong magick is in your campaign). There is also a more traditional "Hermetic Disciple" advanced class in the appendix.</p><p></p><p>There are no new spells. Magick presumes you are using the spells from the SRD.</p><p></p><p></p><p></p><p>In addition to an overview of historical spiritualism (including campaign types), there is a Medium advanced class. This class fulfils the Divine Magic(k) role in the Imperial Age. While there are a couple of feats, the Medium is the focus of the crunch. The Medium gets his spells through spirits that he's contacted.</p><p></p><p></p><p></p><p></p><p>Yes, that's me, although I didn't play Iron Heroes. </p><p></p><p>Walt</p></blockquote><p></p>
[QUOTE="Walt C, post: 3863636, member: 46029"] No problem :) Definitely more fluff than crunch. Of the 28 pages of content, about 6.5 are dedicated to a new occupation, new feats, and weapons (to be fair, one page discusses how to use Thrilling Tales classes in the Imperial Age). Magick is more of a toolkit to add Victorian Hermetic flavor to your campaign. The magick system utilizes skills and feats (with different options based on how easy/strong magick is in your campaign). There is also a more traditional "Hermetic Disciple" advanced class in the appendix. There are no new spells. Magick presumes you are using the spells from the SRD. In addition to an overview of historical spiritualism (including campaign types), there is a Medium advanced class. This class fulfils the Divine Magic(k) role in the Imperial Age. While there are a couple of feats, the Medium is the focus of the crunch. The Medium gets his spells through spirits that he's contacted. Yes, that's me, although I didn't play Iron Heroes. Walt [/QUOTE]
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