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<blockquote data-quote="Crazy Jerome" data-source="post: 5825366" data-attributes="member: 54877"><p>I ran nothing but Hero (or a Hero hybrid) for 13 years. I still like it a lot, as does our group. It always makes the top 5 when we are voting on what to use for our next campaign.</p><p> </p><p>However, it keeps coming in 3rd or 4th because of some of the fundamental annoyances of the system. Namely, there is way too much "accounting" which is work, not play. If you buy supplemental material to get around this, it never quite fits what we want to do, and we have to rework it anyway--even more accounting. My favorite edition is 4th. Since then, nearly all the focus on mechanics has been on making the accounting more precise and accurate (not a bad thing of itself), but at the expense of finding ways to cut out whole swaths of it (risky, but highly useful if done well). </p><p> </p><p>We still might use it for a campaign that featured limited character power creep from an already powerful base--works very well for that. However, our group doesn't much care for the superhero genres, while the fantasy genres that include power + limited change are rather narrow.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5825366, member: 54877"] I ran nothing but Hero (or a Hero hybrid) for 13 years. I still like it a lot, as does our group. It always makes the top 5 when we are voting on what to use for our next campaign. However, it keeps coming in 3rd or 4th because of some of the fundamental annoyances of the system. Namely, there is way too much "accounting" which is work, not play. If you buy supplemental material to get around this, it never quite fits what we want to do, and we have to rework it anyway--even more accounting. My favorite edition is 4th. Since then, nearly all the focus on mechanics has been on making the accounting more precise and accurate (not a bad thing of itself), but at the expense of finding ways to cut out whole swaths of it (risky, but highly useful if done well). We still might use it for a campaign that featured limited character power creep from an already powerful base--works very well for that. However, our group doesn't much care for the superhero genres, while the fantasy genres that include power + limited change are rather narrow. [/QUOTE]
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