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<blockquote data-quote="Trainz" data-source="post: 1302299" data-attributes="member: 2122"><p>I have done about 5 or 6 home settings in my life (D&D, not counting other games). I feel it's quite a rewarding experience.</p><p> </p><p>The one I'm using right now, I have planned it differently than what I used to do. I did my world map (well, stole one and refurbished it), stole about 13 or so city maps, and quickly described (in two pages) the overall world.</p><p> </p><p>From there, I only prepare what the players interact with. So far, I have described 3 to 5 towns/cities. This way I don't burn myself out, and I can create cities according to the synergy of the players and the story line. Works great so far.</p><p> </p><p>I use the PH pantheon, so that's another thing I didn't have to prepare.</p><p> </p><p>I did a setting once, called Alderiz, that took me many months to prepare. I did the history of the recent 2000 years, created races, religions, countries, drawings (of the new races mainly, and of some features, such as a city in the mountains viewed from the side), maps... it was quite an undertaking. Before our first game session, I had a 50 page document.</p><p> </p><p>I didn't use half of it. The players don't know everything you wrote. It doesn't make a difference from their POV wether you described every nook and cranny of the setting, they can only interact with so much.</p><p> </p><p><img src="http://members.aol.com/paisleyboy/graphics/coins1.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Trainz, post: 1302299, member: 2122"] I have done about 5 or 6 home settings in my life (D&D, not counting other games). I feel it's quite a rewarding experience. The one I'm using right now, I have planned it differently than what I used to do. I did my world map (well, stole one and refurbished it), stole about 13 or so city maps, and quickly described (in two pages) the overall world. From there, I only prepare what the players interact with. So far, I have described 3 to 5 towns/cities. This way I don't burn myself out, and I can create cities according to the synergy of the players and the story line. Works great so far. I use the PH pantheon, so that's another thing I didn't have to prepare. I did a setting once, called Alderiz, that took me many months to prepare. I did the history of the recent 2000 years, created races, religions, countries, drawings (of the new races mainly, and of some features, such as a city in the mountains viewed from the side), maps... it was quite an undertaking. Before our first game session, I had a 50 page document. I didn't use half of it. The players don't know everything you wrote. It doesn't make a difference from their POV wether you described every nook and cranny of the setting, they can only interact with so much. [img]http://members.aol.com/paisleyboy/graphics/coins1.gif[/img] [/QUOTE]
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