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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Any plans to fix Two weapon fighting in Level up?
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<blockquote data-quote="Faolyn" data-source="post: 8106650" data-attributes="member: 6915329"><p>It's definitely a feature, not a bug. 3x had too many rules that bogged everything down. It's not "lax," its there to prevent unnecessary over-tuning. Plus, the more rules you have, the easier it is to mess something up by accidentally breaking it.</p><p></p><p>(And I say this as an autistic person who <em>really </em>likes to have her rules written out plainly.)</p><p></p><p></p><p></p><p>From the paladin description: <em>"Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage." </em>Compare to the rogue's description of sneak attack: <em>"Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll." </em>So it's pretty clear in saying that you're <em>not </em>limited to one smite a turn. Paladins can nova the hell out of a target if they want to and have the slots to do so. Rogues... can't.</p><p></p><p>Also, <em>smite </em>spells are different than the Divine Smite special ability, as evidenced by the fact that non-paladins can take the spells (e.g., a Hexblade can take <em>wrathful smite</em>) but can't Divine Smite, any more than a warlock could Lay On Hands. Your paladin wants to cast <em>searing smite</em> and then you decide to Divine Smite on top of it? Go for it! Bring down the wrath of your oath upon your foes!</p><p></p><p>The warlock thing is a bit vague, I admit, <em>but</em> warlocks aren't technically "real" spellcasters (Pact Magic is it's own thing; if you read the "Spell Slots" section under multiclassing, you'll notice that warlocks aren't included). So what this means is that a multiclassed warlock gains only its warlock spell slots after a short rest, not all of its spell slots.</p><p></p><p>If you don't enjoy houseruling, I can see where you would be frustrated. But in the long run, it's pretty simple: go by what the actual rule says paladin entry <em>doesn't </em>say 1/turn, so it's not 1/turn), and don't worry about how it intersects with another rule until that situation actually comes up in play <em>and </em>causes a problem. There's no real reason to fix something that hasn't been proven to be broken.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8106650, member: 6915329"] It's definitely a feature, not a bug. 3x had too many rules that bogged everything down. It's not "lax," its there to prevent unnecessary over-tuning. Plus, the more rules you have, the easier it is to mess something up by accidentally breaking it. (And I say this as an autistic person who [I]really [/I]likes to have her rules written out plainly.) From the paladin description: [I]"Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage." [/I]Compare to the rogue's description of sneak attack: [I]"Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll." [/I]So it's pretty clear in saying that you're [I]not [/I]limited to one smite a turn. Paladins can nova the hell out of a target if they want to and have the slots to do so. Rogues... can't. Also, [I]smite [/I]spells are different than the Divine Smite special ability, as evidenced by the fact that non-paladins can take the spells (e.g., a Hexblade can take [I]wrathful smite[/I]) but can't Divine Smite, any more than a warlock could Lay On Hands. Your paladin wants to cast [I]searing smite[/I] and then you decide to Divine Smite on top of it? Go for it! Bring down the wrath of your oath upon your foes! The warlock thing is a bit vague, I admit, [I]but[/I] warlocks aren't technically "real" spellcasters (Pact Magic is it's own thing; if you read the "Spell Slots" section under multiclassing, you'll notice that warlocks aren't included). So what this means is that a multiclassed warlock gains only its warlock spell slots after a short rest, not all of its spell slots. If you don't enjoy houseruling, I can see where you would be frustrated. But in the long run, it's pretty simple: go by what the actual rule says paladin entry [I]doesn't [/I]say 1/turn, so it's not 1/turn), and don't worry about how it intersects with another rule until that situation actually comes up in play [I]and [/I]causes a problem. There's no real reason to fix something that hasn't been proven to be broken. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Any plans to fix Two weapon fighting in Level up?
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