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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Any plans to fix Two weapon fighting in Level up?
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<blockquote data-quote="tetrasodium" data-source="post: 8107088" data-attributes="member: 93670"><p>ahem</p><p>[spoiler="feature not a bug"]</p><p>It's definitely a feature, not a bug. 3x had too many rules that bogged everything down. It's not "lax," its there to prevent unnecessary over-tuning. Plus, the more rules you have, the easier it is to mess something up by accidentally breaking it.</p><p></p><p>(And I say this as an autistic person who <em>really </em>likes to have her rules written out plainly.)[/spoiler]</p><p>[spoiler=" it's pretty clear in saying..."]</p><p>From the paladin description: <em>"Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage." </em>Compare to the rogue's description of sneak attack: <em>"Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll." </em>So it's pretty clear in saying that you're <em>not </em>limited to one smite a turn. Paladins can nova the hell out of a target if they want to and have the slots to do so. Rogues... can't.</p><p>[/spoiler]</p><p>Nothing is being read into your post, you can't have it both ways.</p><p></p><p></p><p>When these sort of bonkers RAW writings are almost always phrased in ways that force either adversarial gm vrs player style gm'ing or a gm having a significant number of houserules that "nerf" player toys to keep those things from breaking their game. <em>That</em> makes them the bad guy. And your right that there is no ruling from wotc on it, which is why I noted exactly that earlier but that lack of ruling exacerbates the problem. 5e has a long laundry list of things where plain reading of RAW says $bonkers & everyone agrees it's bonkers but wotc refuses to errata or rule on it because 5e is deliberately poorly worded to "allow" the gm do change things & doing that might save the gm from needing to in the first place.</p><p></p><p>Your really getting off topic & far from "does smite make twf dual wielding good" & I've tried to steer back to that a couple times now, so you win if this other tangent about how many smites are allowed per round is something you want to continue.[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8107088, member: 93670"] ahem [spoiler="feature not a bug"] It's definitely a feature, not a bug. 3x had too many rules that bogged everything down. It's not "lax," its there to prevent unnecessary over-tuning. Plus, the more rules you have, the easier it is to mess something up by accidentally breaking it. (And I say this as an autistic person who [I]really [/I]likes to have her rules written out plainly.)[/spoiler] [spoiler=" it's pretty clear in saying..."] From the paladin description: [I]"Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage." [/I]Compare to the rogue's description of sneak attack: [I]"Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll." [/I]So it's pretty clear in saying that you're [I]not [/I]limited to one smite a turn. Paladins can nova the hell out of a target if they want to and have the slots to do so. Rogues... can't. [/spoiler] Nothing is being read into your post, you can't have it both ways. When these sort of bonkers RAW writings are almost always phrased in ways that force either adversarial gm vrs player style gm'ing or a gm having a significant number of houserules that "nerf" player toys to keep those things from breaking their game. [I]That[/I] makes them the bad guy. And your right that there is no ruling from wotc on it, which is why I noted exactly that earlier but that lack of ruling exacerbates the problem. 5e has a long laundry list of things where plain reading of RAW says $bonkers & everyone agrees it's bonkers but wotc refuses to errata or rule on it because 5e is deliberately poorly worded to "allow" the gm do change things & doing that might save the gm from needing to in the first place. Your really getting off topic & far from "does smite make twf dual wielding good" & I've tried to steer back to that a couple times now, so you win if this other tangent about how many smites are allowed per round is something you want to continue.[/spoiler] [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Any plans to fix Two weapon fighting in Level up?
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