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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Any plans to fix Two weapon fighting in Level up?
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<blockquote data-quote="Tinker-TDC" data-source="post: 8107227" data-attributes="member: 6802653"><p>Smite makes TWF better because smite makes all melee paladins better. TWF paladin sounds like a pretty cool concept thinking about it. And the shortest work day in all the game. </p><p></p><p>I'd say TWF is par right now. If you made it part of the attack action it would be too strong without first nerfing the two-weapon fighting style. I could even go for making the fighting style 'you can do it as part of your attack' instead of adding ability modifier to damage. I do like the ideas in this thread that I'm gonna play with without changing any other rules:</p><p></p><p>Two Weapon Fighting</p><p>When you attack while wielding one melee weapon in each hand you may make an additional attack with your offhand weapon or set to parry as a bonus action. You may only perform these techniques if both weapons have the 'light' property or one of the weapons is a dagger. If you attack using your bonus action you do not add your weapon's ability score modifier to its damage. If you parry add 1 to your Armor Class until the beginning of your next turn. </p><p></p><p>Adds a little versatility to TWF. Allows for rapier/longsword+dagger without changing the overall damage (though actually may change overall damage since you could treat it as a 1-h rapier plus half a shield if you were playing a character without shield proficiency. Personally fine with that as a rogue with parrying dagger seems like a cool thing.) TWF Fighting Style is still great. TWF feat is even better with the potential AC bonus.</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8107227, member: 6802653"] Smite makes TWF better because smite makes all melee paladins better. TWF paladin sounds like a pretty cool concept thinking about it. And the shortest work day in all the game. I'd say TWF is par right now. If you made it part of the attack action it would be too strong without first nerfing the two-weapon fighting style. I could even go for making the fighting style 'you can do it as part of your attack' instead of adding ability modifier to damage. I do like the ideas in this thread that I'm gonna play with without changing any other rules: Two Weapon Fighting When you attack while wielding one melee weapon in each hand you may make an additional attack with your offhand weapon or set to parry as a bonus action. You may only perform these techniques if both weapons have the 'light' property or one of the weapons is a dagger. If you attack using your bonus action you do not add your weapon's ability score modifier to its damage. If you parry add 1 to your Armor Class until the beginning of your next turn. Adds a little versatility to TWF. Allows for rapier/longsword+dagger without changing the overall damage (though actually may change overall damage since you could treat it as a 1-h rapier plus half a shield if you were playing a character without shield proficiency. Personally fine with that as a rogue with parrying dagger seems like a cool thing.) TWF Fighting Style is still great. TWF feat is even better with the potential AC bonus. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Any plans to fix Two weapon fighting in Level up?
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