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Any problems with cunning sneak / shadow walk combo?
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<blockquote data-quote="Saeviomagy" data-source="post: 5594067" data-attributes="member: 5890"><p>First up, thanks to everyone for correcting my mistake with regards to hidden bestowing invisible.</p><p></p><p></p><p></p><p>Don't bother with it - you intend to be concealed at all times. Shadow stride only helps you maintain hidden status if you lose your concealment/cover mid-move. You cannot use it at all if you were not hidden to begin with.</p><p></p><p>I think gloaming cut may work (assuming you get a 3 square move out of it) because I don't see anything in cunning sneak that requires the hide check be part of the condition satisfying movement. ie - you can gloaming cut, move 3 squares as part of it, then take a subsequent move action during which you hide.</p><p></p><p>Incidentally I wouldn't adopt this as a general tactic. If YOU can't be hit, then damage is concentrated on your other party members. Finishing with the most hitpoints and surges isn't actually the goal of an adventuring day. Dealing less damage as well is just compounding things: fights will drag on for longer.</p><p></p><p>It's my opinion that the main benefit of being able to hide at any time with your build would be to disrupt monster tactics mid-turn. Get yourself some immediate interrupt movement powers (like the skill power persistent tail, or something which lets you react to being struck with a move) and then make yourself into a tempting target. Then use the interrupt move and vanish halfway through the monster alpha strike. Especially funny if your DM is moving a group of monsters at once and then attacking with them to gain extra flanks (because rules-wise they're all actually readying off of some trigger and won't be able to retarget, so they effectively waste their entire turn).</p><p></p><p>Oh also try to work out a way to pick up sehanine's blessing of the dark moon.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5594067, member: 5890"] First up, thanks to everyone for correcting my mistake with regards to hidden bestowing invisible. Don't bother with it - you intend to be concealed at all times. Shadow stride only helps you maintain hidden status if you lose your concealment/cover mid-move. You cannot use it at all if you were not hidden to begin with. I think gloaming cut may work (assuming you get a 3 square move out of it) because I don't see anything in cunning sneak that requires the hide check be part of the condition satisfying movement. ie - you can gloaming cut, move 3 squares as part of it, then take a subsequent move action during which you hide. Incidentally I wouldn't adopt this as a general tactic. If YOU can't be hit, then damage is concentrated on your other party members. Finishing with the most hitpoints and surges isn't actually the goal of an adventuring day. Dealing less damage as well is just compounding things: fights will drag on for longer. It's my opinion that the main benefit of being able to hide at any time with your build would be to disrupt monster tactics mid-turn. Get yourself some immediate interrupt movement powers (like the skill power persistent tail, or something which lets you react to being struck with a move) and then make yourself into a tempting target. Then use the interrupt move and vanish halfway through the monster alpha strike. Especially funny if your DM is moving a group of monsters at once and then attacking with them to gain extra flanks (because rules-wise they're all actually readying off of some trigger and won't be able to retarget, so they effectively waste their entire turn). Oh also try to work out a way to pick up sehanine's blessing of the dark moon. [/QUOTE]
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Any problems with cunning sneak / shadow walk combo?
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