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<blockquote data-quote="pming" data-source="post: 6528226" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>What I find interesting is that they went "whole-hog" with 5e, more or less, retruning the game to a closer sembelance of what it was pre-4e and pre-3e...with more "vagaries" in the writing style and a "rulings not rules" general approace, placing most of the direction of the campaign firmly in the hands of the DM's rather than Players. What did this do? Well, as near as I can tell, it brought in new people, and a LOT of older types who had stuck with ODD/BECMI/1e/2e campaigns or went with one of their OSR clones.</p><p></p><p>Right now, I think 5e has the most positive vibe from the majority of D&D players...weather they were old-school or new. Why? The WotC guys made a conscious effort to try and include the old guard.</p><p></p><p>Now...FR. I think it would be a HUGE mistake to just "continue with a post-Sundering world". I've never been a big FR fan, but one thing I always hated was when they started to include changes to the world via other sources like novels (primarily). I find it a bit perplexing to see WotC think "lets bring in the old guard with this edition" (re:5e rules) and at the same time think "lets only go with the new stuff with this edition" (re:FR spellplague and sundering and whatever). I guess it feels like a mega-car shop place selling rebuilt muscle cars from the 50's to 70's to get people into the store, then telling them "No, we only sell parts for italian sports cars built after 2000".</p><p></p><p>I've said it before, and I'll say it again... this whole idea of "branching out and linking up" the D&D brand through other sources is a horrible, horrible idea that is doomed to failure. Thinking that a group of D&D'ers are likely to go buy/try a video game based in FR, or read novels, or try out some CCG based on D&D, is, IMHO, stupid. It's the same thing that got TSR in a lot of trouble... having so-o-o many things on it's plate that it couldn't support any of them (game systems, worlds, etc.). But this time, it's even *more* diverse, with most of the stuff not even being usable at the table when running a game of D&D set in the Realms...</p><p></p><p>Just my 2¢.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6528226, member: 45197"] Hiya! What I find interesting is that they went "whole-hog" with 5e, more or less, retruning the game to a closer sembelance of what it was pre-4e and pre-3e...with more "vagaries" in the writing style and a "rulings not rules" general approace, placing most of the direction of the campaign firmly in the hands of the DM's rather than Players. What did this do? Well, as near as I can tell, it brought in new people, and a LOT of older types who had stuck with ODD/BECMI/1e/2e campaigns or went with one of their OSR clones. Right now, I think 5e has the most positive vibe from the majority of D&D players...weather they were old-school or new. Why? The WotC guys made a conscious effort to try and include the old guard. Now...FR. I think it would be a HUGE mistake to just "continue with a post-Sundering world". I've never been a big FR fan, but one thing I always hated was when they started to include changes to the world via other sources like novels (primarily). I find it a bit perplexing to see WotC think "lets bring in the old guard with this edition" (re:5e rules) and at the same time think "lets only go with the new stuff with this edition" (re:FR spellplague and sundering and whatever). I guess it feels like a mega-car shop place selling rebuilt muscle cars from the 50's to 70's to get people into the store, then telling them "No, we only sell parts for italian sports cars built after 2000". I've said it before, and I'll say it again... this whole idea of "branching out and linking up" the D&D brand through other sources is a horrible, horrible idea that is doomed to failure. Thinking that a group of D&D'ers are likely to go buy/try a video game based in FR, or read novels, or try out some CCG based on D&D, is, IMHO, stupid. It's the same thing that got TSR in a lot of trouble... having so-o-o many things on it's plate that it couldn't support any of them (game systems, worlds, etc.). But this time, it's even *more* diverse, with most of the stuff not even being usable at the table when running a game of D&D set in the Realms... Just my 2¢. ^_^ Paul L. Ming [/QUOTE]
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