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Any reason not to let PCs add Proficiency to all Saves?
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<blockquote data-quote="UngeheuerLich" data-source="post: 6567066" data-attributes="member: 59057"><p>DCs and saving throws are usually not to resist an effect, but they instead decide how long the effect lingers on you. If you are good at a saving throw, you can keep up with the caster. Otherwise he will improve, as a fighter does really improve in hitting someone.</p><p></p><p>It is very different to the way it worked in previous editions:</p><p>In 3.x and 2nd edition, your caster level or just a random roll decided how long an effect lingered on a victim.</p><p></p><p>In adnd, the caster actually got worse in effecting equal level creatures with their spells, but spells could bypass that system and got very very dangerous. The best tactic was harrassing the caster that he would never get his spells cast on you, by hitting him before its turn in that round, or by being in melee with the caster. </p><p></p><p>In 3.x, it was a race beween the caster and the victim, and it depended on spell level how hard a spell was to resist. And some first level spells would have gotten really nasty, if the saving throw was not that easy to make. (Half casters and multiclass casters were punished twice by that system). On average, Caster´s high level spells were getting harder to resist, while it got easier to resist low level spells.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6567066, member: 59057"] DCs and saving throws are usually not to resist an effect, but they instead decide how long the effect lingers on you. If you are good at a saving throw, you can keep up with the caster. Otherwise he will improve, as a fighter does really improve in hitting someone. It is very different to the way it worked in previous editions: In 3.x and 2nd edition, your caster level or just a random roll decided how long an effect lingered on a victim. In adnd, the caster actually got worse in effecting equal level creatures with their spells, but spells could bypass that system and got very very dangerous. The best tactic was harrassing the caster that he would never get his spells cast on you, by hitting him before its turn in that round, or by being in melee with the caster. In 3.x, it was a race beween the caster and the victim, and it depended on spell level how hard a spell was to resist. And some first level spells would have gotten really nasty, if the saving throw was not that easy to make. (Half casters and multiclass casters were punished twice by that system). On average, Caster´s high level spells were getting harder to resist, while it got easier to resist low level spells. [/QUOTE]
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Any reason not to let PCs add Proficiency to all Saves?
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