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General Tabletop Discussion
*Dungeons & Dragons
Any reason not to let PCs add Proficiency to all Saves?
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<blockquote data-quote="redrick" data-source="post: 6568525" data-attributes="member: 6777696"><p>Leveling the playing field on saves is fine if that's what you want to do! It's your game.</p><p></p><p>Here's what I'll say from my experience running a 5e game that is, admittedly, only at 6th level. Effects that require saving throws from proficient characters are generally ineffective. If one of my casters (as a GM) casts Hold Person on the cleric, that cleric is probably going to save against the effect. If a wizard casts a fireball, the rogue will probably dodge. In the same way, if a melee monster attacks our sword and board fighter, that monster will probably miss. The monsters need to find ways to get around the almost impregnable strengths of certain characters to capitalize on the weaknesses of other characters.</p><p></p><p>In this regard, if you use the save DCs for level-appropriate monsters, per the DMG, I think you will find saveable effects to be less effective <em>because the effects are supposed to be effective against the weakest link in your party.</em> Will the rogue still be better at dex saves than the fighter? Sure. The rogue probably has a higher dex, giving an extra 10-20% on saves, above and beyond proficiency. But, by the same token, monsters with saveable effects will become less threatening, because the characters they would be targeting will be getting an extra 10%-30% over what they were designed to face. (And remember, many 5e effects allow saves every round, so save bonuses compound over time.)</p><p></p><p>One unintended consequence could be that you need to throw higher DC opponents at your characters, to challenge the party as a whole, effectively decreasing the saving potential of traditionally proficient characters. A sort of save inflation.</p><p></p><p>That being said, my experience might differ by the time we get to 13th level.</p></blockquote><p></p>
[QUOTE="redrick, post: 6568525, member: 6777696"] Leveling the playing field on saves is fine if that's what you want to do! It's your game. Here's what I'll say from my experience running a 5e game that is, admittedly, only at 6th level. Effects that require saving throws from proficient characters are generally ineffective. If one of my casters (as a GM) casts Hold Person on the cleric, that cleric is probably going to save against the effect. If a wizard casts a fireball, the rogue will probably dodge. In the same way, if a melee monster attacks our sword and board fighter, that monster will probably miss. The monsters need to find ways to get around the almost impregnable strengths of certain characters to capitalize on the weaknesses of other characters. In this regard, if you use the save DCs for level-appropriate monsters, per the DMG, I think you will find saveable effects to be less effective [I]because the effects are supposed to be effective against the weakest link in your party.[/I] Will the rogue still be better at dex saves than the fighter? Sure. The rogue probably has a higher dex, giving an extra 10-20% on saves, above and beyond proficiency. But, by the same token, monsters with saveable effects will become less threatening, because the characters they would be targeting will be getting an extra 10%-30% over what they were designed to face. (And remember, many 5e effects allow saves every round, so save bonuses compound over time.) One unintended consequence could be that you need to throw higher DC opponents at your characters, to challenge the party as a whole, effectively decreasing the saving potential of traditionally proficient characters. A sort of save inflation. That being said, my experience might differ by the time we get to 13th level. [/QUOTE]
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Any reason not to let PCs add Proficiency to all Saves?
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