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Any reason not to let PCs add Proficiency to all Saves?
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<blockquote data-quote="UngeheuerLich" data-source="post: 6570389" data-attributes="member: 59057"><p>The comparison with 3.x is dangerous:</p><p></p><p>in 3.x, a fireball was twice as powerful at level 10 than it was at level 5. So if even if you made your save at level 10, you still were damaged as much as you were at a level 5 failed save.</p><p>Your bad saves in 3.x really fell behind. Which in fireball´s case was really ok, as it did quite low damage compared to 2nd edition (even if it worked exactly the same... hp effectively were much higher in 3.x than in ADnD). Falling behind in will saves was killing you instantly however... You got better in saving against low level spells, but you really fell behind against the highest spells.</p><p> now it is different: spells don´t scale with level, you get a save against disabling effects usually every round, or even more often.</p><p>The few save or suck spells rather need to be fixed than the saving throw system changed.</p><p></p><p>The only thing I would like to be reviewed: Not only should the same spell effect not stack, but also the same non spell magical effect, like ghoul paralysis. This way, you only have to make a single save, even if you were hit by multiple ghouls. (This would also fix the multiple paladin aura stacking issue)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6570389, member: 59057"] The comparison with 3.x is dangerous: in 3.x, a fireball was twice as powerful at level 10 than it was at level 5. So if even if you made your save at level 10, you still were damaged as much as you were at a level 5 failed save. Your bad saves in 3.x really fell behind. Which in fireball´s case was really ok, as it did quite low damage compared to 2nd edition (even if it worked exactly the same... hp effectively were much higher in 3.x than in ADnD). Falling behind in will saves was killing you instantly however... You got better in saving against low level spells, but you really fell behind against the highest spells. now it is different: spells don´t scale with level, you get a save against disabling effects usually every round, or even more often. The few save or suck spells rather need to be fixed than the saving throw system changed. The only thing I would like to be reviewed: Not only should the same spell effect not stack, but also the same non spell magical effect, like ghoul paralysis. This way, you only have to make a single save, even if you were hit by multiple ghouls. (This would also fix the multiple paladin aura stacking issue) [/QUOTE]
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Any reason not to let PCs add Proficiency to all Saves?
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