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Any reason not to let PCs add Proficiency to all Saves?
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<blockquote data-quote="I'm A Banana" data-source="post: 6571033" data-attributes="member: 2067"><p>Right, this is presuming that monsters and NPC's get their proficiency bonus to all saves. If it's just PC's getting this bonus, this won't apply really (since NPC's have rather arbitrary ability scores anyway). </p><p></p><p></p><p></p><p>That's not really what I'm pointing out here. Usually in 5e, having an INT of 14 and casting a spell with INT that requires a save isn't necessarily a bad choice. Someone proficient in the saves will probably succeed, but someone with an average INT who isn't proficient won't necessarily. So it is still useful for someone with, say, their Strength as their highest score but with a "respectable" Int to cast a an INT-based spell requiring a save. Or you can be a dwarf wizard and be fine. Or whatever. Even at high levels, that one enchantment you can cast can be pretty effective. </p><p></p><p>This change (applied to the PC spellcaster's targets) means that this is a worse choice - unless you have a high ability score bonus, it's not often worth your time to do anything with the ability score, since the resistances are so high. You're better off not bothering with that INT 14 spell save if every warrior, wolf, and wight has their proficiency bonus to it, since it's not likely to work. This means that, presuming strategic players, spellcasters will be <em>dedicated</em> spellcasters, and those who are not dedicated spellcasters will mostly not cast any spells. And with nonstrategic players, those who cast save spells without having a high spellcasting ability modifier will waste a lot of turns. </p><p></p><p></p><p></p><p>Well, that's what I'm saying - standard 5e, you don't need to invest in that stat if you don't want to. Dabble in spellcasting with a 14 INT and your spells don't become magically useless as you gain levels. With this rule, that's less viable. </p><p></p><p>Might not be a major concern with S'mon's idea of not allowing feats or multiclassing, anyway, though. </p><p></p><p></p><p></p><p>Actually, I think this labors under the preconception that proficiency bonus to saving throws is required to be "viable." That's something of a hold-over from the pre-4e days when spells could frickin' end you on a single failed roll. It's not as big of a deal to fail a save in 5e. Viable characters might still get affected most of the time when their weak saves are targeted.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6571033, member: 2067"] Right, this is presuming that monsters and NPC's get their proficiency bonus to all saves. If it's just PC's getting this bonus, this won't apply really (since NPC's have rather arbitrary ability scores anyway). That's not really what I'm pointing out here. Usually in 5e, having an INT of 14 and casting a spell with INT that requires a save isn't necessarily a bad choice. Someone proficient in the saves will probably succeed, but someone with an average INT who isn't proficient won't necessarily. So it is still useful for someone with, say, their Strength as their highest score but with a "respectable" Int to cast a an INT-based spell requiring a save. Or you can be a dwarf wizard and be fine. Or whatever. Even at high levels, that one enchantment you can cast can be pretty effective. This change (applied to the PC spellcaster's targets) means that this is a worse choice - unless you have a high ability score bonus, it's not often worth your time to do anything with the ability score, since the resistances are so high. You're better off not bothering with that INT 14 spell save if every warrior, wolf, and wight has their proficiency bonus to it, since it's not likely to work. This means that, presuming strategic players, spellcasters will be [I]dedicated[/I] spellcasters, and those who are not dedicated spellcasters will mostly not cast any spells. And with nonstrategic players, those who cast save spells without having a high spellcasting ability modifier will waste a lot of turns. Well, that's what I'm saying - standard 5e, you don't need to invest in that stat if you don't want to. Dabble in spellcasting with a 14 INT and your spells don't become magically useless as you gain levels. With this rule, that's less viable. Might not be a major concern with S'mon's idea of not allowing feats or multiclassing, anyway, though. Actually, I think this labors under the preconception that proficiency bonus to saving throws is required to be "viable." That's something of a hold-over from the pre-4e days when spells could frickin' end you on a single failed roll. It's not as big of a deal to fail a save in 5e. Viable characters might still get affected most of the time when their weak saves are targeted. [/QUOTE]
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Any reason not to let PCs add Proficiency to all Saves?
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