Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Any reason not to let PCs add Proficiency to all Saves?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6573589" data-attributes="member: 996"><p>All sorts of things you care about could depend on a single result. Your life, an allies life, whether you drop the McGuffin in the volcano it was forged or meekly hand it to the BBEG who just dominated you.</p><p></p><p> Evidence? Just an illustrative example of how a bad save can snowball. And, not necessity. The question wasn't "Is it absolutely necessary to save 5e from itself by giving everyone save proficiency?" </p><p></p><p></p><p> It really, really does. Especially the 25 years prior to the last 15, if that makes any sense. ;P </p><p></p><p>Yeah, since 3.5, D&D had been increasingly going the direction of not utterly ending a character on a single failed save, and 5e didn't back off that as much as it did some other recent trends. That doesn't mean a low level character having a +1 instead of a -1 to his worst save is going to break the game, or even register in the very loose balance of 5e. Nor will a +5 vs a -1 devastate playability at high level - even assuming high level gets played any more often in 5e than it did in classic D&D.</p><p></p><p> In classic D&D, a very high level character would pass saves very easily, often on anything but a natural 1, so saves being vs horrific things still didn't intimidate them that much. In 5e, failing a save is not always so gruesome a fate - but failing because you rolled 11 is still very different from saving because you rolled 1 - it doesn't need to be failing because your rolled a 17 to make up for toning down the consequences.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6573589, member: 996"] All sorts of things you care about could depend on a single result. Your life, an allies life, whether you drop the McGuffin in the volcano it was forged or meekly hand it to the BBEG who just dominated you. Evidence? Just an illustrative example of how a bad save can snowball. And, not necessity. The question wasn't "Is it absolutely necessary to save 5e from itself by giving everyone save proficiency?" It really, really does. Especially the 25 years prior to the last 15, if that makes any sense. ;P Yeah, since 3.5, D&D had been increasingly going the direction of not utterly ending a character on a single failed save, and 5e didn't back off that as much as it did some other recent trends. That doesn't mean a low level character having a +1 instead of a -1 to his worst save is going to break the game, or even register in the very loose balance of 5e. Nor will a +5 vs a -1 devastate playability at high level - even assuming high level gets played any more often in 5e than it did in classic D&D. In classic D&D, a very high level character would pass saves very easily, often on anything but a natural 1, so saves being vs horrific things still didn't intimidate them that much. In 5e, failing a save is not always so gruesome a fate - but failing because you rolled 11 is still very different from saving because you rolled 1 - it doesn't need to be failing because your rolled a 17 to make up for toning down the consequences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Any reason not to let PCs add Proficiency to all Saves?
Top