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General Tabletop Discussion
*Dungeons & Dragons
Any reason not to let PCs add Proficiency to all Saves?
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<blockquote data-quote="S'mon" data-source="post: 6605005" data-attributes="member: 463"><p>I think the latter point depends a bit on genre - Gygaxian D&D would suit crappy saves, though maybe not the way 5e saves stay crap (actually get worse relative to threat) at high levels. This campaign is more Conanesque sword & sorcery though so I think the PCs should be robust.</p><p>Near TPK - again I sort of agree, but the way the sleeping gas trap sprung I don't think the players appreciated how close they were to TPK. It was "you go in room - you're asleep - wight is energy draining you". I think the PC who (incredibly) survived* 3 rounds unconscious & being energy-drained before the others woke up had some appreciation of it though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>*I'm using negative hit points and death when your negative tally equals your positive tally, rather than the official death saves system, which would have killed several PCs & allies in that encounter. No Raise Dead is available so I was happy with how it worked out. The sleeping Barbarian PC being drained was taking full </p><p>critical hit damage from the wight every round as his Rage of course had ended, but he had high CON, made most of the saves vs draining (which in 5e lowers your max hp tally and thus IMC max neg tally), and he still had a few negative hp left when the others awoke & came to his aid.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6605005, member: 463"] I think the latter point depends a bit on genre - Gygaxian D&D would suit crappy saves, though maybe not the way 5e saves stay crap (actually get worse relative to threat) at high levels. This campaign is more Conanesque sword & sorcery though so I think the PCs should be robust. Near TPK - again I sort of agree, but the way the sleeping gas trap sprung I don't think the players appreciated how close they were to TPK. It was "you go in room - you're asleep - wight is energy draining you". I think the PC who (incredibly) survived* 3 rounds unconscious & being energy-drained before the others woke up had some appreciation of it though. :) *I'm using negative hit points and death when your negative tally equals your positive tally, rather than the official death saves system, which would have killed several PCs & allies in that encounter. No Raise Dead is available so I was happy with how it worked out. The sleeping Barbarian PC being drained was taking full critical hit damage from the wight every round as his Rage of course had ended, but he had high CON, made most of the saves vs draining (which in 5e lowers your max hp tally and thus IMC max neg tally), and he still had a few negative hp left when the others awoke & came to his aid. [/QUOTE]
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Any reason not to let PCs add Proficiency to all Saves?
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