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Any reason to go Melee vs. Stay ranged as a Rogue?
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<blockquote data-quote="Psikerlord#" data-source="post: 6544090" data-attributes="member: 93321"><p>You dont have penalty to hit due to cover of your ally in melee with your target. </p><p></p><p>Plus, fun. Its more fun to mix it up in melee. You will draw some attacks and help keep your allies alive, rather than just ping away from behind. Uncanny dodge is one of the best "keep you alive" abilities in the game. Use it! And when/if you do get into trouble, no worries, cunning action gives you a free disengage to waltz out of melee at any time. As a rogue you choose which fights are to the death, and if someone ties to escape from you in melee -yay! - you get an extra chance to apply your SA damage (which is once per creature turn, not once per combat round).</p><p></p><p>Best of luck</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6544090, member: 93321"] You dont have penalty to hit due to cover of your ally in melee with your target. Plus, fun. Its more fun to mix it up in melee. You will draw some attacks and help keep your allies alive, rather than just ping away from behind. Uncanny dodge is one of the best "keep you alive" abilities in the game. Use it! And when/if you do get into trouble, no worries, cunning action gives you a free disengage to waltz out of melee at any time. As a rogue you choose which fights are to the death, and if someone ties to escape from you in melee -yay! - you get an extra chance to apply your SA damage (which is once per creature turn, not once per combat round). Best of luck [/QUOTE]
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Any reason to go Melee vs. Stay ranged as a Rogue?
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